| 204 | } |
| 205 | |
| 206 | static void _taper(short* sample_buf, int samples) { |
| 207 | int i; |
| 208 | const float TAPER_SAMPLES_FRACTION = 0.1f; |
| 209 | int taper_samples = (int)(TAPER_SAMPLES_FRACTION * samples); |
| 210 | for (i = 0; i < taper_samples && i < samples; i++) { |
| 211 | float factor = i / (float)taper_samples; |
| 212 | sample_buf[i] = (short)((float)sample_buf[i] * factor); |
| 213 | } |
| 214 | for (i = samples - taper_samples; i < samples; i++) { |
| 215 | if (i < 0) continue; |
| 216 | float factor = (samples - i) / (float)taper_samples; |
| 217 | sample_buf[i] = (short)((float)sample_buf[i] * factor); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | void SfxMan::PlayTone(const char* tone) { |
| 222 | if (!mInitOk) { |