| 259 | } |
| 260 | |
| 261 | bool CookEvent(AInputEvent* event, CookedEventCallback callback) { |
| 262 | int type = AInputEvent_getType(event); |
| 263 | int src = AInputEvent_getSource(event); |
| 264 | bool isJoy = (type == AINPUT_EVENT_TYPE_MOTION) && |
| 265 | (src & AINPUT_SOURCE_CLASS_MASK) == SOURCE_CLASS_JOYSTICK; |
| 266 | |
| 267 | if (!_init_done) { |
| 268 | _init(); |
| 269 | _init_done = true; |
| 270 | } |
| 271 | |
| 272 | if (isJoy) { |
| 273 | return CookEvent_Joy(event, callback); |
| 274 | } else if (type == AINPUT_EVENT_TYPE_KEY) { |
| 275 | bool handled = _process_keys(false, event, callback); |
| 276 | if (AKeyEvent_getKeyCode(event) == AKEYCODE_BACK && |
| 277 | 0 == AKeyEvent_getAction(event)) { |
| 278 | // back key was pressed |
| 279 | struct CookedEvent ev; |
| 280 | memset(&ev, 0, sizeof(ev)); |
| 281 | ev.type = COOKED_EVENT_TYPE_BACK; |
| 282 | return callback(&ev); |
| 283 | } |
| 284 | // Note: if you want to handle other keys, add code here. For now we only |
| 285 | // handle DPAD keys as indicated in _process_keys. |
| 286 | return handled; |
| 287 | } else if (type == AINPUT_EVENT_TYPE_MOTION) { |
| 288 | return CookEvent_Motion(event, callback); |
| 289 | } |
| 290 | |
| 291 | return false; |
| 292 | } |
no test coverage detected