| 27 | |
| 28 | |
| 29 | void PlaygroundFFTProcessor::process(const FftDecimal* input, FftDecimal* output, int blockSize){ |
| 30 | if(!phaseBuffer->isAvailable()) { |
| 31 | PhaseVocoder::process(input, output, blockSize); |
| 32 | return; |
| 33 | } |
| 34 | |
| 35 | #ifdef STRETCH_USING_LARGE_OUTPUT_FFT |
| 36 | if(m_stretchedOutputReadIndex < m_stretchedOutput.size()) { |
| 37 | for(int i=0; i<blockSize; i++) { |
| 38 | output[i] = m_stretchedOutput[(i + m_stretchedOutputReadIndex) % m_stretchedOutput.size()]; |
| 39 | } |
| 40 | |
| 41 | m_stretchedOutputReadIndex += blockSize; |
| 42 | return; |
| 43 | } |
| 44 | #endif |
| 45 | |
| 46 | if(m_useThreadForLargeFft && isLargeFft() && m_isWaitingForFft) { |
| 47 | // this will write the audio input to the internal buffer of the process. |
| 48 | float* pWriteToOutput = (&m_prevOutput[0]) + m_offset; |
| 49 | |
| 50 | for(int i=0; i<blockSize; ++i){ |
| 51 | output[i] += *pWriteToOutput; |
| 52 | ++pWriteToOutput; |
| 53 | } |
| 54 | m_offset += blockSize; |
| 55 | |
| 56 | if( m_offset >= m_fftSize){ |
| 57 | m_offset = 0; |
| 58 | } |
| 59 | } |
| 60 | else { |
| 61 | fill_in_passOut(input, output, blockSize); |
| 62 | m_offset += blockSize; |
| 63 | } |
| 64 | |
| 65 | if( m_offset >= m_fftSize){ |
| 66 | // single fft thread |
| 67 | // set busy |
| 68 | // do async if large fft size. do sync if small |
| 69 | if(m_useThreadForLargeFft && isLargeFft()) { |
| 70 | readyForFft(); |
| 71 | } |
| 72 | else { |
| 73 | performFftWork(); |
| 74 | } |
| 75 | |
| 76 | // set offset sync? |
| 77 | m_offset = 0; |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | bool PlaygroundFFTProcessor::setFFTSize(int newSize){ |
| 82 | bool status = PhaseVocoder::setFFTSize(newSize); |
nothing calls this directly
no test coverage detected