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github.com/andrewchilicki/LumonMDR
/ functions
Functions
2,571 in github.com/andrewchilicki/LumonMDR
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Functions
2,571
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Types & classes
449
Method
SameLine
external/imgui/imgui.cpp:10620
Function
Saturate
Update gamepad inputs
external/imgui/backends/imgui_impl_glfw.cpp:775
Method
SaveIniSettingsToDisk
external/imgui/imgui.cpp:14624
Method
SaveIniSettingsToMemory
Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
external/imgui/imgui.cpp:14641
Method
Saw
external/imgui/imgui_demo.cpp:2067
Method
ScaleAllSizes
To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is d
external/imgui/imgui.cpp:1372
Method
ScaleClipRects
Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than draw_data->DisplaySize, or if there
external/imgui/imgui_draw.cpp:2302
Method
ScaleRatioFromValueT
external/imgui/imgui_widgets.cpp:2860
Method
ScaleValueFromRatioT
external/imgui/imgui_widgets.cpp:2917
Method
ScaleWindowsInViewport
Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
external/imgui/imgui.cpp:14846
Function
ScrollToBringRectIntoView
ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
external/imgui/imgui_internal.h:3070
Method
ScrollToItem
external/imgui/imgui.cpp:11021
Method
ScrollToRect
external/imgui/imgui.cpp:11028
Method
ScrollToRectEx
Scroll to keep newly navigated item fully into view
external/imgui/imgui.cpp:11034
Method
Scrollbar
external/imgui/imgui_widgets.cpp:923
Method
ScrollbarEx
Vertical/Horizontal scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside th
external/imgui/imgui_widgets.cpp:958
Method
SelectAll
external/imgui/imgui.h:2482
Method
Selectable
Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g
external/imgui/imgui_widgets.cpp:6915
Method
Separator
external/imgui/imgui_widgets.cpp:1610
Method
SeparatorEx
Horizontal/vertical separating line FIXME: Surprisingly, this seemingly trivial widget is a victim of many different legacy/tricky layout issues. Note
external/imgui/imgui_widgets.cpp:1546
Method
SeparatorText
external/imgui/imgui_widgets.cpp:1678
Method
SeparatorTextEx
external/imgui/imgui_widgets.cpp:1628
Method
SetActiveID
external/imgui/imgui.cpp:4345
Method
SetActiveIdUsingAllKeyboardKeys
This is a shortcut for not taking ownership of 100+ keys, frequently used by drag operations. FIXME: It might be undesirable that this will likely dis
external/imgui/imgui.cpp:5942
Method
SetAllBits
external/imgui/imgui_internal.h:602
Method
SetAllInt
external/imgui/imgui.cpp:2780
Method
SetAllocatorFunctions
external/imgui/imgui.cpp:3826
Method
SetAppAcceptingEvents
Set master flag for accepting key/mouse/text events (default to true). Useful if you have native dialog boxes that are interrupting your application l
external/imgui/imgui.cpp:1685
Method
SetBit
Get bit n in the array
external/imgui/imgui.h:3285
Method
SetBitRange
external/imgui/imgui_internal.h:606
Method
SetClipboardText
external/imgui/imgui.cpp:4781
Method
SetColorEditOptions
Initialize/override default color options
external/imgui/imgui_widgets.cpp:6184
Method
SetColumnOffset
external/imgui/imgui_tables.cpp:4172
Method
SetColumnWidth
external/imgui/imgui_tables.cpp:4194
Method
SetCurrentContext
external/imgui/imgui.cpp:3817
Method
SetCurrentFont
Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
external/imgui/imgui.cpp:7772
Method
SetCursorPos
external/imgui/imgui.cpp:10687
Method
SetCursorPosX
external/imgui/imgui.cpp:10695
Method
SetCursorPosY
external/imgui/imgui.cpp:10703
Method
SetCursorScreenPos
external/imgui/imgui.cpp:10659
Method
SetDragDropPayload
Use 'cond' to choose to submit payload on drag start or every frame
external/imgui/imgui.cpp:14013
Method
SetFloat
external/imgui/imgui.cpp:2762
Method
SetFocusID
external/imgui/imgui.cpp:12263
Method
SetGlyphVisible
external/imgui/imgui_draw.cpp:3820
Method
SetHSV
FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
external/imgui/imgui.h:2769
Method
SetHoveredID
external/imgui/imgui.cpp:4414
Method
SetItemAllowOverlap
Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. FIXME-LEGACY:
external/imgui/imgui.cpp:5929
Method
SetItemDefaultFocus
external/imgui/imgui.cpp:8400
Method
SetItemKeyOwner
This is more or less equivalent to: if (IsItemHovered() || IsItemActive()) SetKeyOwner(key, GetItemID()); Extensive uses of that (e.g. many calls for
external/imgui/imgui.cpp:9922
Method
SetItemTooltip
Shortcut to use 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav'. Defaults to == ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_
external/imgui/imgui.cpp:11306
Method
SetItemTooltipV
external/imgui/imgui.cpp:11315
Method
SetKeyOwner
_LockXXX flags are useful to lock keys away from code which is not input-owner aware. When using _LockXXX flags, you can use ImGuiKeyOwner_Any to lock
external/imgui/imgui.cpp:9890
Method
SetKeyOwnersForKeyChord
Rarely used helper
external/imgui/imgui.cpp:9907
Method
SetKeyboardFocusHere
Note: this will likely be called ActivateItem() once we rework our Focus/Activation system! But ActivateItem() should function without altering scroll
external/imgui/imgui.cpp:8367
Method
SetLastItemData
This is also inlined in ItemAdd() Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set g.LastItemData.DisplayRect.
external/imgui/imgui.cpp:4694
Method
SetLastItemDataForWindow
external/imgui/imgui.cpp:7711
Method
SetMouseCursor
We intentionally accept values of ImGuiMouseCursor that are outside our bounds, in case users needs to hack-in a custom cursor value. Custom cursors m
external/imgui/imgui.cpp:9351
Method
SetNavCursorVisible
external/imgui/imgui.cpp:12204
Method
SetNavCursorVisibleAfterMove
(was called NavRestoreHighlightAfterMove() before 1.91.4)
external/imgui/imgui.cpp:12213
Method
SetNavFocusScope
external/imgui/imgui.cpp:8312
Method
SetNavID
external/imgui/imgui.cpp:12247
Method
SetNavWindow
external/imgui/imgui.cpp:12221
Method
SetNextFrameWantCaptureKeyboard
external/imgui/imgui.cpp:9664
Method
SetNextFrameWantCaptureMouse
external/imgui/imgui.cpp:9670
Method
SetNextItemAllowOverlap
Allow next item to be overlapped by subsequent items. This works by requiring HoveredId to match for two subsequent frames, so if a following items ov
external/imgui/imgui.cpp:5920
Method
SetNextItemOpen
Set next TreeNode/CollapsingHeader open state.
external/imgui/imgui_widgets.cpp:6837
Method
SetNextItemRefVal
external/imgui/imgui_widgets.cpp:3657
Method
SetNextItemSelectionUserData
external/imgui/imgui_widgets.cpp:7709
Method
SetNextItemShortcut
external/imgui/imgui.cpp:9966
Method
SetNextItemStorageID
Set next TreeNode/CollapsingHeader storage id.
external/imgui/imgui_widgets.cpp:6848
Method
SetNextItemWidth
Affect large frame+labels widgets only.
external/imgui/imgui.cpp:10734
Method
SetNextWindowBgAlpha
external/imgui/imgui.cpp:8244
Method
SetNextWindowCollapsed
external/imgui/imgui.cpp:8235
Method
SetNextWindowContentSize
Content size = inner scrollable rectangle, padded with WindowPadding. SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize wil
external/imgui/imgui.cpp:8221
Method
SetNextWindowFocus
external/imgui/imgui.cpp:11963
Method
SetNextWindowPos
external/imgui/imgui.cpp:8187
Method
SetNextWindowRefreshPolicy
This is experimental and meant to be a toy for exploring a future/wider range of features.
external/imgui/imgui.cpp:8252
Method
SetNextWindowScroll
external/imgui/imgui.cpp:8228
Method
SetNextWindowSize
external/imgui/imgui.cpp:8197
Method
SetNextWindowSizeConstraints
For each axis: - Use 0.0f as min or FLT_MAX as max if you don't want limits, e.g. size_min = (500.0f, 0.0f), size_max = (FLT_MAX, FLT_MAX) sets a mini
external/imgui/imgui.cpp:8210
Method
SetScrollFromPosX
Note that a local position will vary depending on initial scroll value, This is a little bit confusing so bear with us: - local_pos = (absolution_pos
external/imgui/imgui.cpp:11166
Method
SetScrollFromPosY
external/imgui/imgui.cpp:11174
Method
SetScrollHereX
center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item.
external/imgui/imgui.cpp:11195
Method
SetScrollHereY
center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
external/imgui/imgui.cpp:11208
Method
SetScrollX
external/imgui/imgui.cpp:11130
Method
SetScrollY
external/imgui/imgui.cpp:11137
Method
SetShortcutRouting
Request a desired route for an input chord (key + mods). Return true if the route is available this frame. - Routes and key ownership are attributed a
external/imgui/imgui.cpp:8983
Method
SetStateStorage
external/imgui/imgui.cpp:8418
Method
SetTabItemClosed
[Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. To use it to need to
external/imgui/imgui_widgets.cpp:10203
Method
SetTooltip
external/imgui/imgui.cpp:11288
Method
SetTooltipV
external/imgui/imgui.cpp:11296
Method
SetWindowClipRectBeforeSetChannel
[Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, they would meddle many times with the underly
external/imgui/imgui_tables.cpp:4081
Method
SetWindowCollapsed
external/imgui/imgui.cpp:8140
Method
SetWindowFocus
external/imgui/imgui.cpp:11945
Method
SetWindowFontScale
external/imgui/imgui.cpp:8280
Method
SetWindowHiddenAndSkipItemsForCurrentFrame
external/imgui/imgui.cpp:8158
Method
SetWindowHitTestHole
external/imgui/imgui.cpp:8151
Function
SetWindowParentWindowForFocusRoute
external/imgui/imgui_internal.h:2993
Method
SetWindowPos
external/imgui/imgui.cpp:8059
Method
SetWindowSize
external/imgui/imgui.cpp:8100
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