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Functions2,571 in github.com/andrewchilicki/LumonMDR

MethodSameLine
external/imgui/imgui.cpp:10620
FunctionSaturate
Update gamepad inputs
external/imgui/backends/imgui_impl_glfw.cpp:775
MethodSaveIniSettingsToDisk
external/imgui/imgui.cpp:14624
MethodSaveIniSettingsToMemory
Call registered handlers (e.g. SettingsHandlerWindow_WriteAll() + custom handlers) to write their stuff into a text buffer
external/imgui/imgui.cpp:14641
MethodSaw
external/imgui/imgui_demo.cpp:2067
MethodScaleAllSizes
To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is d
external/imgui/imgui.cpp:1372
MethodScaleClipRects
Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than draw_data->DisplaySize, or if there
external/imgui/imgui_draw.cpp:2302
MethodScaleRatioFromValueT
external/imgui/imgui_widgets.cpp:2860
MethodScaleValueFromRatioT
external/imgui/imgui_widgets.cpp:2917
MethodScaleWindowsInViewport
Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
external/imgui/imgui.cpp:14846
FunctionScrollToBringRectIntoView
ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
external/imgui/imgui_internal.h:3070
MethodScrollToItem
external/imgui/imgui.cpp:11021
MethodScrollToRect
external/imgui/imgui.cpp:11028
MethodScrollToRectEx
Scroll to keep newly navigated item fully into view
external/imgui/imgui.cpp:11034
MethodScrollbar
external/imgui/imgui_widgets.cpp:923
MethodScrollbarEx
Vertical/Horizontal scrollbar The entire piece of code below is rather confusing because: - We handle absolute seeking (when first clicking outside th
external/imgui/imgui_widgets.cpp:958
MethodSelectAll
external/imgui/imgui.h:2482
MethodSelectable
Tip: pass a non-visible label (e.g. "##hello") then you can use the space to draw other text or image. But you need to make sure the ID is unique, e.g
external/imgui/imgui_widgets.cpp:6915
MethodSeparator
external/imgui/imgui_widgets.cpp:1610
MethodSeparatorEx
Horizontal/vertical separating line FIXME: Surprisingly, this seemingly trivial widget is a victim of many different legacy/tricky layout issues. Note
external/imgui/imgui_widgets.cpp:1546
MethodSeparatorText
external/imgui/imgui_widgets.cpp:1678
MethodSeparatorTextEx
external/imgui/imgui_widgets.cpp:1628
MethodSetActiveID
external/imgui/imgui.cpp:4345
MethodSetActiveIdUsingAllKeyboardKeys
This is a shortcut for not taking ownership of 100+ keys, frequently used by drag operations. FIXME: It might be undesirable that this will likely dis
external/imgui/imgui.cpp:5942
MethodSetAllBits
external/imgui/imgui_internal.h:602
MethodSetAllInt
external/imgui/imgui.cpp:2780
MethodSetAllocatorFunctions
external/imgui/imgui.cpp:3826
MethodSetAppAcceptingEvents
Set master flag for accepting key/mouse/text events (default to true). Useful if you have native dialog boxes that are interrupting your application l
external/imgui/imgui.cpp:1685
MethodSetBit
Get bit n in the array
external/imgui/imgui.h:3285
MethodSetBitRange
external/imgui/imgui_internal.h:606
MethodSetClipboardText
external/imgui/imgui.cpp:4781
MethodSetColorEditOptions
Initialize/override default color options
external/imgui/imgui_widgets.cpp:6184
MethodSetColumnOffset
external/imgui/imgui_tables.cpp:4172
MethodSetColumnWidth
external/imgui/imgui_tables.cpp:4194
MethodSetCurrentContext
external/imgui/imgui.cpp:3817
MethodSetCurrentFont
Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
external/imgui/imgui.cpp:7772
MethodSetCursorPos
external/imgui/imgui.cpp:10687
MethodSetCursorPosX
external/imgui/imgui.cpp:10695
MethodSetCursorPosY
external/imgui/imgui.cpp:10703
MethodSetCursorScreenPos
external/imgui/imgui.cpp:10659
MethodSetDragDropPayload
Use 'cond' to choose to submit payload on drag start or every frame
external/imgui/imgui.cpp:14013
MethodSetFloat
external/imgui/imgui.cpp:2762
MethodSetFocusID
external/imgui/imgui.cpp:12263
MethodSetGlyphVisible
external/imgui/imgui_draw.cpp:3820
MethodSetHSV
FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
external/imgui/imgui.h:2769
MethodSetHoveredID
external/imgui/imgui.cpp:4414
MethodSetItemAllowOverlap
Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority. FIXME-LEGACY:
external/imgui/imgui.cpp:5929
MethodSetItemDefaultFocus
external/imgui/imgui.cpp:8400
MethodSetItemKeyOwner
This is more or less equivalent to: if (IsItemHovered() || IsItemActive()) SetKeyOwner(key, GetItemID()); Extensive uses of that (e.g. many calls for
external/imgui/imgui.cpp:9922
MethodSetItemTooltip
Shortcut to use 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav'. Defaults to == ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_
external/imgui/imgui.cpp:11306
MethodSetItemTooltipV
external/imgui/imgui.cpp:11315
MethodSetKeyOwner
_LockXXX flags are useful to lock keys away from code which is not input-owner aware. When using _LockXXX flags, you can use ImGuiKeyOwner_Any to lock
external/imgui/imgui.cpp:9890
MethodSetKeyOwnersForKeyChord
Rarely used helper
external/imgui/imgui.cpp:9907
MethodSetKeyboardFocusHere
Note: this will likely be called ActivateItem() once we rework our Focus/Activation system! But ActivateItem() should function without altering scroll
external/imgui/imgui.cpp:8367
MethodSetLastItemData
This is also inlined in ItemAdd() Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set g.LastItemData.DisplayRect.
external/imgui/imgui.cpp:4694
MethodSetLastItemDataForWindow
external/imgui/imgui.cpp:7711
MethodSetMouseCursor
We intentionally accept values of ImGuiMouseCursor that are outside our bounds, in case users needs to hack-in a custom cursor value. Custom cursors m
external/imgui/imgui.cpp:9351
MethodSetNavCursorVisible
external/imgui/imgui.cpp:12204
MethodSetNavCursorVisibleAfterMove
(was called NavRestoreHighlightAfterMove() before 1.91.4)
external/imgui/imgui.cpp:12213
MethodSetNavFocusScope
external/imgui/imgui.cpp:8312
MethodSetNavID
external/imgui/imgui.cpp:12247
MethodSetNavWindow
external/imgui/imgui.cpp:12221
MethodSetNextFrameWantCaptureKeyboard
external/imgui/imgui.cpp:9664
MethodSetNextFrameWantCaptureMouse
external/imgui/imgui.cpp:9670
MethodSetNextItemAllowOverlap
Allow next item to be overlapped by subsequent items. This works by requiring HoveredId to match for two subsequent frames, so if a following items ov
external/imgui/imgui.cpp:5920
MethodSetNextItemOpen
Set next TreeNode/CollapsingHeader open state.
external/imgui/imgui_widgets.cpp:6837
MethodSetNextItemRefVal
external/imgui/imgui_widgets.cpp:3657
MethodSetNextItemSelectionUserData
external/imgui/imgui_widgets.cpp:7709
MethodSetNextItemShortcut
external/imgui/imgui.cpp:9966
MethodSetNextItemStorageID
Set next TreeNode/CollapsingHeader storage id.
external/imgui/imgui_widgets.cpp:6848
MethodSetNextItemWidth
Affect large frame+labels widgets only.
external/imgui/imgui.cpp:10734
MethodSetNextWindowBgAlpha
external/imgui/imgui.cpp:8244
MethodSetNextWindowCollapsed
external/imgui/imgui.cpp:8235
MethodSetNextWindowContentSize
Content size = inner scrollable rectangle, padded with WindowPadding. SetNextWindowContentSize(ImVec2(100,100) + ImGuiWindowFlags_AlwaysAutoResize wil
external/imgui/imgui.cpp:8221
MethodSetNextWindowFocus
external/imgui/imgui.cpp:11963
MethodSetNextWindowPos
external/imgui/imgui.cpp:8187
MethodSetNextWindowRefreshPolicy
This is experimental and meant to be a toy for exploring a future/wider range of features.
external/imgui/imgui.cpp:8252
MethodSetNextWindowScroll
external/imgui/imgui.cpp:8228
MethodSetNextWindowSize
external/imgui/imgui.cpp:8197
MethodSetNextWindowSizeConstraints
For each axis: - Use 0.0f as min or FLT_MAX as max if you don't want limits, e.g. size_min = (500.0f, 0.0f), size_max = (FLT_MAX, FLT_MAX) sets a mini
external/imgui/imgui.cpp:8210
MethodSetScrollFromPosX
Note that a local position will vary depending on initial scroll value, This is a little bit confusing so bear with us: - local_pos = (absolution_pos
external/imgui/imgui.cpp:11166
MethodSetScrollFromPosY
external/imgui/imgui.cpp:11174
MethodSetScrollHereX
center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item.
external/imgui/imgui.cpp:11195
MethodSetScrollHereY
center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
external/imgui/imgui.cpp:11208
MethodSetScrollX
external/imgui/imgui.cpp:11130
MethodSetScrollY
external/imgui/imgui.cpp:11137
MethodSetShortcutRouting
Request a desired route for an input chord (key + mods). Return true if the route is available this frame. - Routes and key ownership are attributed a
external/imgui/imgui.cpp:8983
MethodSetStateStorage
external/imgui/imgui.cpp:8418
MethodSetTabItemClosed
[Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. To use it to need to
external/imgui/imgui_widgets.cpp:10203
MethodSetTooltip
external/imgui/imgui.cpp:11288
MethodSetTooltipV
external/imgui/imgui.cpp:11296
MethodSetWindowClipRectBeforeSetChannel
[Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences, they would meddle many times with the underly
external/imgui/imgui_tables.cpp:4081
MethodSetWindowCollapsed
external/imgui/imgui.cpp:8140
MethodSetWindowFocus
external/imgui/imgui.cpp:11945
MethodSetWindowFontScale
external/imgui/imgui.cpp:8280
MethodSetWindowHiddenAndSkipItemsForCurrentFrame
external/imgui/imgui.cpp:8158
MethodSetWindowHitTestHole
external/imgui/imgui.cpp:8151
FunctionSetWindowParentWindowForFocusRoute
external/imgui/imgui_internal.h:2993
MethodSetWindowPos
external/imgui/imgui.cpp:8059
MethodSetWindowSize
external/imgui/imgui.cpp:8100
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