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Functions
2,571 in github.com/andrewchilicki/LumonMDR
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Functions
2,571
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Types & classes
449
Method
ImGuiStyle
external/imgui/imgui.cpp:1309
Method
ImGuiStyleMod
external/imgui/imgui_internal.h:1052
Method
ImGuiTabBar
external/imgui/imgui_widgets.cpp:9166
Method
ImGuiTabBarSection
external/imgui/imgui_widgets.cpp:9152
Method
ImGuiTabItem
external/imgui/imgui_internal.h:2629
Function
ImGuiTable
external/imgui/imgui_internal.h:2895
Method
ImGuiTableColumn
external/imgui/imgui_internal.h:2733
Method
ImGuiTableColumnSettings
external/imgui/imgui_internal.h:2938
Method
ImGuiTableColumnSortSpecs
external/imgui/imgui.h:2014
Method
ImGuiTableInstanceData
external/imgui/imgui_internal.h:2776
Method
ImGuiTableSettings
external/imgui/imgui_internal.h:2960
Method
ImGuiTableSortSpecs
external/imgui/imgui.h:2003
Method
ImGuiTextBuffer
external/imgui/imgui.h:2573
Method
ImGuiTextFilter
external/imgui/imgui.cpp:2785
Method
ImGuiTextRange
external/imgui/imgui.h:2556
Function
ImGuiTypingSelectState
external/imgui/imgui_internal.h:1684
Method
ImGuiViewport
external/imgui/imgui.h:3525
Method
ImGuiViewportP
external/imgui/imgui_internal.h:1849
Method
ImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
external/imgui/imgui.cpp:4262
Method
ImGuiWindowSettings
external/imgui/imgui_internal.h:1880
Function
ImGui_ImplEmscripten_FullscreenChangeCallback
external/imgui/backends/imgui_impl_glfw.cpp:877
Function
ImGui_ImplEmscripten_WheelCallback
external/imgui/backends/imgui_impl_glfw.cpp:474
Function
ImGui_ImplGlfw_CharCallback
external/imgui/backends/imgui_impl_glfw.cpp:458
Function
ImGui_ImplGlfw_CursorEnterCallback
Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position, so we back it up and restore on Leave/Enter (see http
external/imgui/backends/imgui_impl_glfw.cpp:438
Function
ImGui_ImplGlfw_CursorPosCallback
external/imgui/backends/imgui_impl_glfw.cpp:425
Method
ImGui_ImplGlfw_Data
external/imgui/backends/imgui_impl_glfw.cpp:172
Function
ImGui_ImplGlfw_InitForOther
external/imgui/backends/imgui_impl_glfw.cpp:683
Function
ImGui_ImplGlfw_InitForVulkan
external/imgui/backends/imgui_impl_glfw.cpp:678
Function
ImGui_ImplGlfw_InstallEmscriptenCallbacks
'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query. STRING MUST PERSIST FOR THE APPLICATIO
external/imgui/backends/imgui_impl_glfw.cpp:888
Function
ImGui_ImplGlfw_KeyCallback
external/imgui/backends/imgui_impl_glfw.cpp:396
Function
ImGui_ImplGlfw_MonitorCallback
external/imgui/backends/imgui_impl_glfw.cpp:468
Function
ImGui_ImplGlfw_MouseButtonCallback
external/imgui/backends/imgui_impl_glfw.cpp:334
Function
ImGui_ImplGlfw_ScrollCallback
external/imgui/backends/imgui_impl_glfw.cpp:347
Function
ImGui_ImplGlfw_SetCallbacksChainForAllWindows
Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user. This is 'false' by
external/imgui/backends/imgui_impl_glfw.cpp:566
Function
ImGui_ImplGlfw_Sleep
GLFW doesn't provide a portable sleep function
external/imgui/backends/imgui_impl_glfw.cpp:858
Function
ImGui_ImplGlfw_WindowFocusCallback
external/imgui/backends/imgui_impl_glfw.cpp:415
Function
ImGui_ImplGlfw_WndProc
external/imgui/backends/imgui_impl_glfw.cpp:503
Method
ImGui_ImplOpenGL3_Data
external/imgui/backends/imgui_impl_opengl3.cpp:245
Function
ImInvLength
external/imgui/imgui_internal.h:486
Function
ImModPositive
external/imgui/imgui_internal.h:491
Method
ImPool
external/imgui/imgui_internal.h:686
Function
ImSpan
Constructors, destructor
external/imgui/imgui_internal.h:632
Method
ImSpanAllocator
external/imgui/imgui_internal.h:664
Function
ImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
external/imgui/imgui.cpp:1944
Function
ImStrlenW
external/imgui/imgui.cpp:1994
Function
ImStrnicmp
external/imgui/imgui.cpp:1951
Function
ImTextCountCharsFromUtf8
external/imgui/imgui.cpp:2434
Function
ImTextStrFromUtf8
external/imgui/imgui.cpp:2418
Function
ImTextStrToUtf8
external/imgui/imgui.cpp:2505
Function
ImVec1
external/imgui/imgui_internal.h:519
Method
ImVec2ih
external/imgui/imgui_internal.h:527
Method
ImVec4
external/imgui/imgui.h:310
Method
Image
- Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - 'uv0' and 'uv1' are texture coordinates.
external/imgui/imgui_widgets.cpp:1062
Method
ImageButton
- ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button. - ImageButton() draws a ba
external/imgui/imgui_widgets.cpp:1110
Method
ImageButtonEx
external/imgui/imgui_widgets.cpp:1081
Method
ImageDisplayImpl
libs/Image/ImageDisplay.cpp:16
Method
IncludeItemsByIndex
external/imgui/imgui.cpp:3090
Method
IncludeRangeByIndices
external/imgui/imgui.h:2692
Method
Indent
external/imgui/imgui.cpp:10717
Method
Initialize
external/imgui/imgui.cpp:4094
Method
InputDouble
external/imgui/imgui_widgets.cpp:3827
Method
InputFloat
external/imgui/imgui_widgets.cpp:3785
Method
InputFloat2
external/imgui/imgui_widgets.cpp:3790
Method
InputFloat3
external/imgui/imgui_widgets.cpp:3795
Method
InputFloat4
external/imgui/imgui_widgets.cpp:3800
Method
InputInt
external/imgui/imgui_widgets.cpp:3805
Method
InputInt2
external/imgui/imgui_widgets.cpp:3812
Method
InputInt3
external/imgui/imgui_widgets.cpp:3817
Method
InputInt4
external/imgui/imgui_widgets.cpp:3822
Method
InputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
external/imgui/imgui_widgets.cpp:3666
Method
InputScalarN
external/imgui/imgui_widgets.cpp:3750
Method
InputText
external/imgui/imgui_widgets.cpp:3851
Method
InputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
external/imgui/imgui_widgets.cpp:4379
Method
InputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
external/imgui/imgui_widgets.cpp:4407
Method
InputTextMultiline
external/imgui/imgui_widgets.cpp:3857
Method
InputTextWithHint
external/imgui/imgui_widgets.cpp:3862
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
external/imgui/imgui_widgets.cpp:781
Method
IsAnyItemActive
external/imgui/imgui.cpp:5893
Method
IsAnyItemFocused
external/imgui/imgui.cpp:5899
Method
IsAnyItemHovered
IMPORTANT: If you are trying to check whether your mouse should be dispatched to Dear ImGui or to your underlying app, you should not use this functio
external/imgui/imgui.cpp:5887
Method
IsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
external/imgui/imgui.cpp:9305
Method
IsClippedEx
FIXME: This is inlined/duplicated in ItemAdd() FIXME: The id != 0 path is not used by our codebase, may get rid of it?
external/imgui/imgui.cpp:4681
Method
IsDelivery
external/imgui/imgui.h:2516
Method
IsDragDropActive
external/imgui/imgui.cpp:13841
Method
IsDragDropPayloadBeingAccepted
external/imgui/imgui.cpp:14116
Method
IsEar
A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
external/imgui/imgui_draw.cpp:1933
Function
IsInverted
external/imgui/imgui_internal.h:567
Method
IsItemActivated
external/imgui/imgui.cpp:5829
Method
IsItemActive
external/imgui/imgui.cpp:5821
Method
IsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
external/imgui/imgui.cpp:5861
Method
IsItemDeactivated
external/imgui/imgui.cpp:5838
Method
IsItemDeactivatedAfterEdit
external/imgui/imgui.cpp:5846
Method
IsItemEdited
external/imgui/imgui.cpp:5911
Method
IsItemFocused
== (GetItemID() == GetFocusID() && GetFocusID() != 0)
external/imgui/imgui.cpp:5853
Method
IsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
external/imgui/imgui.cpp:4496
Method
IsItemToggledOpen
external/imgui/imgui.cpp:5866
Method
IsItemToggledSelection
Call after a Selectable() or TreeNode() involved in multi-selection. Useful if you need the per-item information before reaching EndMultiSelect(), e.g
external/imgui/imgui.cpp:5877
Method
IsItemVisible
external/imgui/imgui.cpp:5905
Method
IsKeyChordPressed
This is the only public API until we expose owner_id versions of the API as replacements.
external/imgui/imgui.cpp:9943
Method
IsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
external/imgui/imgui.cpp:9078
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