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Functions2,571 in github.com/andrewchilicki/LumonMDR

MethodImGuiStyle
external/imgui/imgui.cpp:1309
MethodImGuiStyleMod
external/imgui/imgui_internal.h:1052
MethodImGuiTabBar
external/imgui/imgui_widgets.cpp:9166
MethodImGuiTabBarSection
external/imgui/imgui_widgets.cpp:9152
MethodImGuiTabItem
external/imgui/imgui_internal.h:2629
FunctionImGuiTable
external/imgui/imgui_internal.h:2895
MethodImGuiTableColumn
external/imgui/imgui_internal.h:2733
MethodImGuiTableColumnSettings
external/imgui/imgui_internal.h:2938
MethodImGuiTableColumnSortSpecs
external/imgui/imgui.h:2014
MethodImGuiTableInstanceData
external/imgui/imgui_internal.h:2776
MethodImGuiTableSettings
external/imgui/imgui_internal.h:2960
MethodImGuiTableSortSpecs
external/imgui/imgui.h:2003
MethodImGuiTextBuffer
external/imgui/imgui.h:2573
MethodImGuiTextFilter
external/imgui/imgui.cpp:2785
MethodImGuiTextRange
external/imgui/imgui.h:2556
FunctionImGuiTypingSelectState
external/imgui/imgui_internal.h:1684
MethodImGuiViewport
external/imgui/imgui.h:3525
MethodImGuiViewportP
external/imgui/imgui_internal.h:1849
MethodImGuiWindow
ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
external/imgui/imgui.cpp:4262
MethodImGuiWindowSettings
external/imgui/imgui_internal.h:1880
FunctionImGui_ImplEmscripten_FullscreenChangeCallback
external/imgui/backends/imgui_impl_glfw.cpp:877
FunctionImGui_ImplEmscripten_WheelCallback
external/imgui/backends/imgui_impl_glfw.cpp:474
FunctionImGui_ImplGlfw_CharCallback
external/imgui/backends/imgui_impl_glfw.cpp:458
FunctionImGui_ImplGlfw_CursorEnterCallback
Workaround: X11 seems to send spurious Leave/Enter events which would make us lose our position, so we back it up and restore on Leave/Enter (see http
external/imgui/backends/imgui_impl_glfw.cpp:438
FunctionImGui_ImplGlfw_CursorPosCallback
external/imgui/backends/imgui_impl_glfw.cpp:425
MethodImGui_ImplGlfw_Data
external/imgui/backends/imgui_impl_glfw.cpp:172
FunctionImGui_ImplGlfw_InitForOther
external/imgui/backends/imgui_impl_glfw.cpp:683
FunctionImGui_ImplGlfw_InitForVulkan
external/imgui/backends/imgui_impl_glfw.cpp:678
FunctionImGui_ImplGlfw_InstallEmscriptenCallbacks
'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query. STRING MUST PERSIST FOR THE APPLICATIO
external/imgui/backends/imgui_impl_glfw.cpp:888
FunctionImGui_ImplGlfw_KeyCallback
external/imgui/backends/imgui_impl_glfw.cpp:396
FunctionImGui_ImplGlfw_MonitorCallback
external/imgui/backends/imgui_impl_glfw.cpp:468
FunctionImGui_ImplGlfw_MouseButtonCallback
external/imgui/backends/imgui_impl_glfw.cpp:334
FunctionImGui_ImplGlfw_ScrollCallback
external/imgui/backends/imgui_impl_glfw.cpp:347
FunctionImGui_ImplGlfw_SetCallbacksChainForAllWindows
Set to 'true' to enable chaining installed callbacks for all windows (including secondary viewports created by backends or by user. This is 'false' by
external/imgui/backends/imgui_impl_glfw.cpp:566
FunctionImGui_ImplGlfw_Sleep
GLFW doesn't provide a portable sleep function
external/imgui/backends/imgui_impl_glfw.cpp:858
FunctionImGui_ImplGlfw_WindowFocusCallback
external/imgui/backends/imgui_impl_glfw.cpp:415
FunctionImGui_ImplGlfw_WndProc
external/imgui/backends/imgui_impl_glfw.cpp:503
MethodImGui_ImplOpenGL3_Data
external/imgui/backends/imgui_impl_opengl3.cpp:245
FunctionImInvLength
external/imgui/imgui_internal.h:486
FunctionImModPositive
external/imgui/imgui_internal.h:491
MethodImPool
external/imgui/imgui_internal.h:686
FunctionImSpan
Constructors, destructor
external/imgui/imgui_internal.h:632
MethodImSpanAllocator
external/imgui/imgui_internal.h:664
FunctionImStricmp
Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
external/imgui/imgui.cpp:1944
FunctionImStrlenW
external/imgui/imgui.cpp:1994
FunctionImStrnicmp
external/imgui/imgui.cpp:1951
FunctionImTextCountCharsFromUtf8
external/imgui/imgui.cpp:2434
FunctionImTextStrFromUtf8
external/imgui/imgui.cpp:2418
FunctionImTextStrToUtf8
external/imgui/imgui.cpp:2505
FunctionImVec1
external/imgui/imgui_internal.h:519
MethodImVec2ih
external/imgui/imgui_internal.h:527
MethodImVec4
external/imgui/imgui.h:310
MethodImage
- Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples - 'uv0' and 'uv1' are texture coordinates.
external/imgui/imgui_widgets.cpp:1062
MethodImageButton
- ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button. - ImageButton() draws a ba
external/imgui/imgui_widgets.cpp:1110
MethodImageButtonEx
external/imgui/imgui_widgets.cpp:1081
MethodImageDisplayImpl
libs/Image/ImageDisplay.cpp:16
MethodIncludeItemsByIndex
external/imgui/imgui.cpp:3090
MethodIncludeRangeByIndices
external/imgui/imgui.h:2692
MethodIndent
external/imgui/imgui.cpp:10717
MethodInitialize
external/imgui/imgui.cpp:4094
MethodInputDouble
external/imgui/imgui_widgets.cpp:3827
MethodInputFloat
external/imgui/imgui_widgets.cpp:3785
MethodInputFloat2
external/imgui/imgui_widgets.cpp:3790
MethodInputFloat3
external/imgui/imgui_widgets.cpp:3795
MethodInputFloat4
external/imgui/imgui_widgets.cpp:3800
MethodInputInt
external/imgui/imgui_widgets.cpp:3805
MethodInputInt2
external/imgui/imgui_widgets.cpp:3812
MethodInputInt3
external/imgui/imgui_widgets.cpp:3817
MethodInputInt4
external/imgui/imgui_widgets.cpp:3822
MethodInputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
external/imgui/imgui_widgets.cpp:3666
MethodInputScalarN
external/imgui/imgui_widgets.cpp:3750
MethodInputText
external/imgui/imgui_widgets.cpp:3851
MethodInputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
external/imgui/imgui_widgets.cpp:4379
MethodInputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
external/imgui/imgui_widgets.cpp:4407
MethodInputTextMultiline
external/imgui/imgui_widgets.cpp:3857
MethodInputTextWithHint
external/imgui/imgui_widgets.cpp:3862
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
external/imgui/imgui_widgets.cpp:781
MethodIsAnyItemActive
external/imgui/imgui.cpp:5893
MethodIsAnyItemFocused
external/imgui/imgui.cpp:5899
MethodIsAnyItemHovered
IMPORTANT: If you are trying to check whether your mouse should be dispatched to Dear ImGui or to your underlying app, you should not use this functio
external/imgui/imgui.cpp:5887
MethodIsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
external/imgui/imgui.cpp:9305
MethodIsClippedEx
FIXME: This is inlined/duplicated in ItemAdd() FIXME: The id != 0 path is not used by our codebase, may get rid of it?
external/imgui/imgui.cpp:4681
MethodIsDelivery
external/imgui/imgui.h:2516
MethodIsDragDropActive
external/imgui/imgui.cpp:13841
MethodIsDragDropPayloadBeingAccepted
external/imgui/imgui.cpp:14116
MethodIsEar
A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
external/imgui/imgui_draw.cpp:1933
FunctionIsInverted
external/imgui/imgui_internal.h:567
MethodIsItemActivated
external/imgui/imgui.cpp:5829
MethodIsItemActive
external/imgui/imgui.cpp:5821
MethodIsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
external/imgui/imgui.cpp:5861
MethodIsItemDeactivated
external/imgui/imgui.cpp:5838
MethodIsItemDeactivatedAfterEdit
external/imgui/imgui.cpp:5846
MethodIsItemEdited
external/imgui/imgui.cpp:5911
MethodIsItemFocused
== (GetItemID() == GetFocusID() && GetFocusID() != 0)
external/imgui/imgui.cpp:5853
MethodIsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
external/imgui/imgui.cpp:4496
MethodIsItemToggledOpen
external/imgui/imgui.cpp:5866
MethodIsItemToggledSelection
Call after a Selectable() or TreeNode() involved in multi-selection. Useful if you need the per-item information before reaching EndMultiSelect(), e.g
external/imgui/imgui.cpp:5877
MethodIsItemVisible
external/imgui/imgui.cpp:5905
MethodIsKeyChordPressed
This is the only public API until we expose owner_id versions of the API as replacements.
external/imgui/imgui.cpp:9943
MethodIsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
external/imgui/imgui.cpp:9078
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