
Blender 2.8x add-on for export directly to Unreal Engine 4 with all setting in Blender (inspired by send to unreal add-on).
this add-on I make because I don't want to open file explorer and drag and drop to Unreal Engine, so I make this add-on with full control import setting on Blender.
and yeah, I don't really have any future plan. so if you have any suggest just open new issue.
Export for Static Mesh.
v.1.2v.1.2v.1.3Export for Character (Skeletal Mesh).
v.1.2v.1.2v.1.2v.1.3Export for Animation.
v.1.2 v.1.2Retarget Animation to another skeleton - v.1.3
Unreal Engine 4 allow to remote execute python script, with that we can execute python script import assets (FBX File) to Unreal Engine 4.

You can download from
https://gumroad.com/l/BlenderUnrealEngineWorkspace
Github for pervious version
master branch is unstable and bug fix version
You can watch this video https://www.youtube.com/watch?v=38d5Myrh3ic or simply follow this instruction below.
Edit > Preferences > Add-ons > Install > Select UE4Workspace.zip > Install Add-ons
Edit > Plugins > Type "Script" On Search Bar > Enabled Python Editor Script Plugin and Editor Scripting Utilities > Reset Project
Edit > Project Setting > Plugin|Python > Check Enable Remote Execution?
Then you can try to connect your project from blender
Press N on Blender for open the tab menu.
tested with blender version
v.1.3using Blender latest version for better compatibility
You can support me through Gumroad
any donation will be appreciated.
For major changes or features request, please open an issue first to discuss what you would like to change or add.
Any changelog in wiki page
This project is licensed under the GPL-3.0 License - see the LICENSE file for details
$ claude mcp add Blender-UE4-Workspace \
-- python -m otcore.mcp_server <graph>