* @param {!{[key: string]: *}} unusedState * @private
(unusedState)
| 279 | * @private |
| 280 | */ |
| 281 | stepMutate_(unusedState) { |
| 282 | if (!this.running_) { |
| 283 | return; |
| 284 | } |
| 285 | const currentTime = Date.now(); |
| 286 | const normLinearTime = Math.min( |
| 287 | (currentTime - this.startTime_) / this.duration_, |
| 288 | 1 |
| 289 | ); |
| 290 | |
| 291 | // Start segments due to be started |
| 292 | for (let i = 0; i < this.segments_.length; i++) { |
| 293 | const segment = this.segments_[i]; |
| 294 | if (!segment.started && normLinearTime >= segment.delay) { |
| 295 | segment.started = true; |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | // Execute all pending segments. |
| 300 | for (let i = 0; i < this.segments_.length; i++) { |
| 301 | const segment = this.segments_[i]; |
| 302 | if (!segment.started || segment.completed) { |
| 303 | continue; |
| 304 | } |
| 305 | this.mutateSegment_(segment, normLinearTime); |
| 306 | } |
| 307 | |
| 308 | // Complete or start next cycle. |
| 309 | if (normLinearTime == 1) { |
| 310 | this.complete_(/* success */ true, /* dir */ 0); |
| 311 | } else { |
| 312 | if (this.vsync_.canAnimate(this.contextNode_)) { |
| 313 | this.task_(this.state_); |
| 314 | } else { |
| 315 | dev().warn(TAG_, 'cancel animation'); |
| 316 | this.complete_(/* success */ false, /* dir */ 0); |
| 317 | } |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | /** |
| 322 | * @param {!SegmentRuntimeDef} segment |
nothing calls this directly
no test coverage detected