↓ 2 callersFunctioncanSpawnMultiTileBuilding(
grid: Tile[][],
x: number,
y: number,
width: number,
height: number,
zone: ZoneType,
gridSize:
src/lib/simulation.ts:1406
↓ 2 callersFunctiondrawFoundationPlot(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
w: number,
h: number,
currentZoom: number
)
src/components/game/drawing.ts:225
↓ 2 callersFunctiondrawGreyBaseTiles(
ctx: CanvasRenderingContext2D,
gridX: number,
gridY: number,
width: number,
height: number,
zoom
src/components/coaster/CoasterGrid.tsx:730
↓ 2 callersFunctiondrawMedian(
ctx: CanvasRenderingContext2D,
startX: number,
startY: number,
endX: number,
endY: number,
media
src/components/game/trafficSystem.ts:486
↓ 2 callersFunctiondrawPuff(ctx: CanvasRenderingContext2D, x: number, y: number, radius: number, stretchX: number, stretchY: number, grad
src/components/game/effectsSystems.ts:958
↓ 2 callersFunctiondrawPuff(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
radius: number,
stretchX: number,
src/components/coaster/cloudSystem.ts:382
↓ 2 callersFunctiongetWaterAdjacency(
grid: Tile[][],
x: number,
y: number,
width: number,
height: number,
gridSize: number
)
src/lib/simulation.ts:612