| 3 | use renderer_backend::{bind_group_layout, material::Material, mesh_builder, pipeline}; |
| 4 | |
| 5 | struct State<'a> { |
| 6 | instance: wgpu::Instance, |
| 7 | surface: wgpu::Surface<'a>, |
| 8 | device: wgpu::Device, |
| 9 | queue: wgpu::Queue, |
| 10 | config: wgpu::SurfaceConfiguration, |
| 11 | size: (i32, i32), |
| 12 | window: &'a mut Window, |
| 13 | render_pipeline: wgpu::RenderPipeline, |
| 14 | triangle_mesh: wgpu::Buffer, |
| 15 | quad_mesh: mesh_builder::Mesh, |
| 16 | triangle_material: Material, |
| 17 | quad_material: Material, |
| 18 | } |
| 19 | |
| 20 | impl<'a> State<'a> { |
| 21 |
nothing calls this directly
no outgoing calls
no test coverage detected