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github.com/amengede/wgpu
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Functions
311 in github.com/amengede/wgpu
⨍
Functions
311
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Types & classes
88
↓ 1 callers
Method
load_assets
(&mut self)
11-obj-models/finished/src/renderer/renderer.rs:202
↓ 1 callers
Method
load_obj
(&mut self, device: &wgpu::Device, filename: &str, pre_transform: &Mat4)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:227
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
08-transforms/src/renderer_backend/mesh_builder.rs:57
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
05-index-buffers/src/renderer_backend/mesh_builder.rs:57
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
09-perspective-projection/src/renderer/backend/mesh_builder.rs:59
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
10-first-person-camera/src/renderer_backend/mesh_builder.rs:59
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
07-buffer-suballocation/src/renderer_backend/mesh_builder.rs:57
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
06-textures/src/renderer_backend/mesh_builder.rs:57
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:50
↓ 1 callers
Function
make_quad
(device: &wgpu::Device)
11-obj-models/start/src/renderer/backend/mesh_builder.rs:59
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
08-transforms/src/renderer_backend/mesh_builder.rs:37
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
05-index-buffers/src/renderer_backend/mesh_builder.rs:37
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
09-perspective-projection/src/renderer/backend/mesh_builder.rs:39
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
10-first-person-camera/src/renderer_backend/mesh_builder.rs:39
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
07-buffer-suballocation/src/renderer_backend/mesh_builder.rs:37
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
06-textures/src/renderer_backend/mesh_builder.rs:37
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
04-vertex-buffers/src/renderer_backend/mesh_builder.rs:32
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:30
↓ 1 callers
Function
make_triangle
(device: &wgpu::Device)
11-obj-models/start/src/renderer/backend/mesh_builder.rs:39
↓ 1 callers
Function
new_color
(color: &Vec4, device: &wgpu::Device, label: &str, layout: &wgpu::BindGroupLayout)
11-obj-models/finished/src/renderer/backend/texture.rs:114
↓ 1 callers
Method
parse_materials
(&mut self, filename: &str, materials: &mut Vec<Material>)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:132
↓ 1 callers
Method
read_f
(&mut self, words: &Vec<String>)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:321
↓ 1 callers
Method
read_v
(&mut self, words: &Vec<String>, pre_transform: &Mat4)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:281
↓ 1 callers
Method
read_vn
(&mut self, words: &Vec<String>, pre_transform: &Mat4)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:297
↓ 1 callers
Method
read_vt
(&mut self, words: &Vec<String>)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:290
↓ 1 callers
Method
render
(&mut self, quads: &Vec<Object>, tris: &Vec<Object>)
08-transforms/src/main.rs:170
↓ 1 callers
Method
render
(&mut self)
05-index-buffers/src/main.rs:106
↓ 1 callers
Method
render
(&mut self, quads: &Vec<Object>, tris: &Vec<Object>)
09-perspective-projection/src/renderer/renderer.rs:195
↓ 1 callers
Method
render
(&mut self, quads: &Vec<Object>, tris: &Vec<Object>, camera: &Camera)
10-first-person-camera/src/main.rs:258
↓ 1 callers
Method
render
(&mut self)
07-buffer-suballocation/src/main.rs:124
↓ 1 callers
Method
render
(&mut self)
06-textures/src/main.rs:123
↓ 1 callers
Method
render
(&mut self)
02-blank-screen/src/main.rs:87
↓ 1 callers
Method
render
(&mut self)
04-vertex-buffers/src/main.rs:102
↓ 1 callers
Method
render
(&mut self, quads: &Vec<Object>, tris: &Vec<Object>, camera: &Camera)
11-obj-models/finished/src/renderer/renderer.rs:348
↓ 1 callers
Method
render
(&mut self, quads: &Vec<Object>, tris: &Vec<Object>, camera: &Camera)
11-obj-models/start/src/renderer/renderer.rs:205
↓ 1 callers
Method
render
(&mut self)
03-shaders/src/main.rs:96
↓ 1 callers
Method
render_model
(&self, model: &Model, renderpass: &mut wgpu::RenderPass)
11-obj-models/finished/src/renderer/renderer.rs:318
↓ 1 callers
Method
reset
(&mut self)
08-transforms/src/renderer_backend/bind_group.rs:18
↓ 1 callers
Method
reset
(&mut self)
08-transforms/src/renderer_backend/pipeline.rs:28
↓ 1 callers
Method
reset
(&mut self)
08-transforms/src/renderer_backend/bind_group_layout.rs:16
↓ 1 callers
Method
reset
(&mut self)
05-index-buffers/src/renderer_backend/pipeline_builder.rs:24
↓ 1 callers
Method
reset
(&mut self)
09-perspective-projection/src/renderer/backend/bind_group.rs:18
↓ 1 callers
Method
reset
(&mut self)
09-perspective-projection/src/renderer/backend/pipeline.rs:28
↓ 1 callers
Method
reset
(&mut self)
09-perspective-projection/src/renderer/backend/bind_group_layout.rs:16
↓ 1 callers
Method
reset
(&mut self)
10-first-person-camera/src/renderer_backend/bind_group.rs:18
↓ 1 callers
Method
reset
(&mut self)
10-first-person-camera/src/renderer_backend/pipeline.rs:28
↓ 1 callers
Method
reset
(&mut self)
10-first-person-camera/src/renderer_backend/bind_group_layout.rs:16
↓ 1 callers
Method
reset
(&mut self)
07-buffer-suballocation/src/renderer_backend/bind_group.rs:18
↓ 1 callers
Method
reset
(&mut self)
07-buffer-suballocation/src/renderer_backend/pipeline.rs:28
↓ 1 callers
Method
reset
(&mut self)
07-buffer-suballocation/src/renderer_backend/bind_group_layout.rs:16
↓ 1 callers
Method
reset
(&mut self)
06-textures/src/renderer_backend/bind_group.rs:18
↓ 1 callers
Method
reset
(&mut self)
06-textures/src/renderer_backend/pipeline.rs:28
↓ 1 callers
Method
reset
(&mut self)
06-textures/src/renderer_backend/bind_group_layout.rs:16
↓ 1 callers
Method
reset
(&mut self)
04-vertex-buffers/src/renderer_backend/pipeline_builder.rs:24
↓ 1 callers
Method
reset
(&mut self)
11-obj-models/finished/src/renderer/backend/bind_group.rs:18
↓ 1 callers
Method
reset
(&mut self)
11-obj-models/finished/src/renderer/backend/pipeline.rs:28
↓ 1 callers
Method
reset
(&mut self)
11-obj-models/finished/src/renderer/backend/bind_group_layout.rs:16
↓ 1 callers
Method
reset
(&mut self)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:107
↓ 1 callers
Method
reset
(&mut self)
11-obj-models/start/src/renderer/backend/bind_group.rs:18
↓ 1 callers
Method
reset
(&mut self)
11-obj-models/start/src/renderer/backend/pipeline.rs:28
↓ 1 callers
Method
reset
(&mut self)
11-obj-models/start/src/renderer/backend/bind_group_layout.rs:16
↓ 1 callers
Function
run
()
08-transforms/src/main.rs:278
↓ 1 callers
Function
run
()
05-index-buffers/src/main.rs:158
↓ 1 callers
Function
run
()
09-perspective-projection/src/main.rs:8
↓ 1 callers
Function
run
()
10-first-person-camera/src/main.rs:344
↓ 1 callers
Function
run
()
07-buffer-suballocation/src/main.rs:180
↓ 1 callers
Function
run
()
06-textures/src/main.rs:177
↓ 1 callers
Function
run
()
02-blank-screen/src/main.rs:129
↓ 1 callers
Function
run
()
04-vertex-buffers/src/main.rs:149
↓ 1 callers
Function
run
()
11-obj-models/finished/src/main.rs:10
↓ 1 callers
Function
run
()
11-obj-models/start/src/main.rs:7
↓ 1 callers
Function
run
()
03-shaders/src/main.rs:142
↓ 1 callers
Method
set_key
(&mut self, key: glfw::Key, state: bool)
11-obj-models/finished/src/model/world.rs:29
↓ 1 callers
Method
set_key
(&mut self, key: glfw::Key, state: bool)
11-obj-models/start/src/model/world.rs:29
↓ 1 callers
Method
set_layout
(&mut self, layout: &'a wgpu::BindGroupLayout)
07-buffer-suballocation/src/renderer_backend/bind_group.rs:22
↓ 1 callers
Method
set_layout
(&mut self, layout: &'a wgpu::BindGroupLayout)
06-textures/src/renderer_backend/bind_group.rs:22
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
08-transforms/src/renderer_backend/pipeline.rs:48
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
05-index-buffers/src/renderer_backend/pipeline_builder.rs:39
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
09-perspective-projection/src/renderer/backend/pipeline.rs:48
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
10-first-person-camera/src/renderer_backend/pipeline.rs:48
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
07-buffer-suballocation/src/renderer_backend/pipeline.rs:48
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
06-textures/src/renderer_backend/pipeline.rs:48
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
04-vertex-buffers/src/renderer_backend/pipeline_builder.rs:39
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
11-obj-models/start/src/renderer/backend/pipeline.rs:48
↓ 1 callers
Method
set_pixel_format
(&mut self, pixel_format: wgpu::TextureFormat)
03-shaders/src/renderer_backend/pipeline_builder.rs:29
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
08-transforms/src/renderer_backend/pipeline.rs:41
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
05-index-buffers/src/renderer_backend/pipeline_builder.rs:32
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
09-perspective-projection/src/renderer/backend/pipeline.rs:41
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
10-first-person-camera/src/renderer_backend/pipeline.rs:41
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
07-buffer-suballocation/src/renderer_backend/pipeline.rs:41
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
06-textures/src/renderer_backend/pipeline.rs:41
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
04-vertex-buffers/src/renderer_backend/pipeline_builder.rs:32
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
11-obj-models/start/src/renderer/backend/pipeline.rs:41
↓ 1 callers
Method
set_shader_module
(&mut self, shader_filename: &str, vertex_entry: &str, fragment_entry: &str)
03-shaders/src/renderer_backend/pipeline_builder.rs:22
↓ 1 callers
Method
spin
(&mut self, d_yaw: f32, d_pitch: f32)
10-first-person-camera/src/model/game_objects.rs:31
↓ 1 callers
Method
spin
(&mut self, d_yaw: f32, d_pitch: f32)
11-obj-models/finished/src/model/game_objects.rs:31
↓ 1 callers
Method
spin
(&mut self, d_yaw: f32, d_pitch: f32)
11-obj-models/start/src/model/game_objects.rs:31
↓ 1 callers
Method
start_new_submesh
(&mut self, words: &Vec<String>, submeshes: &mut Vec<Submesh>)
11-obj-models/finished/src/renderer/backend/mesh_builder.rs:306
↓ 1 callers
Method
update
(&mut self, dt: f32)
08-transforms/src/main.rs:19
↓ 1 callers
Method
update
(&mut self, dt: f32)
09-perspective-projection/src/model/world.rs:14
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