| 61 | } |
| 62 | |
| 63 | void DBManager::OnSourceModAllInitialized() |
| 64 | { |
| 65 | HandleAccess sec; |
| 66 | |
| 67 | g_HandleSys.InitAccessDefaults(NULL, &sec); |
| 68 | sec.access[HandleAccess_Delete] |= HANDLE_RESTRICT_IDENTITY; |
| 69 | sec.access[HandleAccess_Clone] |= HANDLE_RESTRICT_IDENTITY; |
| 70 | |
| 71 | m_DriverType = g_HandleSys.CreateType("IDriver", this, 0, NULL, &sec, g_pCoreIdent, NULL); |
| 72 | m_DatabaseType = g_HandleSys.CreateType("IDatabase", this, 0, NULL, NULL, g_pCoreIdent, NULL); |
| 73 | |
| 74 | g_ShareSys.AddInterface(NULL, this); |
| 75 | |
| 76 | g_pSM->BuildPath(Path_SM, m_Filename, sizeof(m_Filename), "configs/databases.cfg"); |
| 77 | m_Builder.SetPath(m_Filename); |
| 78 | |
| 79 | g_PluginSys.AddPluginsListener(this); |
| 80 | |
| 81 | g_pSM->AddGameFrameHook(&FrameHook); |
| 82 | |
| 83 | auto sm_reload_databases = [this] (int client, const ICommandArgs *args) -> bool { |
| 84 | m_Builder.StartParse(); |
| 85 | return true; |
| 86 | }; |
| 87 | bridge->DefineCommand("sm_reload_databases", "Reparse database configurations file", sm_reload_databases); |
| 88 | } |
| 89 | |
| 90 | void DBManager::OnSourceModLevelChange(const char *mapName) |
| 91 | { |
nothing calls this directly
no test coverage detected