()
| 8 | use std::io::{stdout, Write}; |
| 9 | |
| 10 | fn main() -> Result<(), Box<dyn std::error::Error>> { |
| 11 | let mut dev_server = DevServer::new(); |
| 12 | dev_server.watch(".")?; |
| 13 | |
| 14 | enable_raw_mode()?; |
| 15 | loop { |
| 16 | // Clear screen and draw UI |
| 17 | execute!( |
| 18 | stdout(), |
| 19 | Clear(ClearType::All), |
| 20 | cursor::MoveTo(0, 0), |
| 21 | SetForegroundColor(Color::Green), |
| 22 | Print("RustUI Development Server\n"), |
| 23 | SetForegroundColor(Color::White), |
| 24 | )?; |
| 25 | |
| 26 | // Display status |
| 27 | let status = dev_server.get_status(); |
| 28 | print_status(&status)?; |
| 29 | |
| 30 | // Display controls |
| 31 | println!("\nControls:"); |
| 32 | println!("r - Reload | s - Reopen | q - Quit"); |
| 33 | println!("1-4 - Switch Platform"); |
| 34 | |
| 35 | // Handle events with proper error checking |
| 36 | match event::read() { |
| 37 | Ok(Event::Key(key_event)) => { |
| 38 | match key_event.code { |
| 39 | KeyCode::Char('r') => dev_server.rebuild(), |
| 40 | KeyCode::Char('s') => { |
| 41 | dev_server = DevServer::new(); |
| 42 | dev_server.watch(".")?; |
| 43 | } |
| 44 | KeyCode::Char('1') => dev_server.set_platform(Platform::Desktop), |
| 45 | KeyCode::Char('2') => dev_server.set_platform(Platform::IOS), |
| 46 | KeyCode::Char('3') => dev_server.set_platform(Platform::Android), |
| 47 | KeyCode::Char('4') => dev_server.set_platform(Platform::Web), |
| 48 | KeyCode::Char('q') => break, |
| 49 | _ => {} |
| 50 | } |
| 51 | } |
| 52 | Err(e) => { |
| 53 | return Err(Box::new(e)); |
| 54 | } |
| 55 | _ => {} |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | disable_raw_mode()?; |
| 60 | Ok(()) |
| 61 | } |
| 62 | |
| 63 | fn print_status(status: &BuildStatus) -> Result<(), Box<dyn std::error::Error>> { |
| 64 | let status_color = if status.in_progress { |
nothing calls this directly
no test coverage detected