(iters: usize, shapes: Vec<Point>)
| 7 | } |
| 8 | |
| 9 | fn chaos_game(iters: usize, shapes: Vec<Point>) -> Vec<Point> { |
| 10 | let mut rng = rand::thread_rng(); |
| 11 | let mut p = Point{x: rng.gen(), y: rng.gen()}; |
| 12 | |
| 13 | (0..iters).into_iter().map(|_| { |
| 14 | let old_point = p; |
| 15 | let tmp = shapes[rng.gen_range(0..shapes.len())]; |
| 16 | p.x = 0.5 * (p.x + tmp.x); |
| 17 | p.y = 0.5 * (p.y + tmp.y); |
| 18 | old_point |
| 19 | }).collect() |
| 20 | } |
| 21 | |
| 22 | fn main() { |
| 23 | let shapes = vec![ |