| 50 | DolphinAccessor::DolphinStatus DolphinAccessor::m_status = DolphinStatus::unHooked; |
| 51 | |
| 52 | void DolphinAccessor::init() |
| 53 | { |
| 54 | s_gameID.clear(); |
| 55 | |
| 56 | if (m_instance == nullptr) |
| 57 | { |
| 58 | #ifdef __linux__ |
| 59 | m_instance = new LinuxDolphinProcess(); |
| 60 | #elif _WIN32 |
| 61 | m_instance = new WindowsDolphinProcess(); |
| 62 | #elif __APPLE__ |
| 63 | m_instance = new MacDolphinProcess(); |
| 64 | #endif |
| 65 | } |
| 66 | else |
| 67 | { |
| 68 | m_instance->reset(); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | void DolphinAccessor::free() |
| 73 | { |