Tiger is a visual tool to author game spritesheets and their metadata.
This tool bridges the gap between the work done by an artist and data needed by a game engine. Artists draw animations as images, but game engines need lots of metadata about how to use them correctly. Tiger gives you a simple but versatile interface to organize frames into animations like "run", "idle" or "attack". Tiger can also adjust offsets, timings, and hitboxes for each frame.
After you organize everything in Tiger, it exports a spritesheet containing all the images, plus a metadata file. The exact format of this metadata file is defined by you, using a template system. This makes it easy to integrate Tiger Sheets with any game engine.
Note that Tiger is not:
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Tiger is only supported on Windows. To install it:
.msi installer.To learn how to integrate Tiger Sheets into your game, please refer to the Documentation.
The MIT License in this repository applies to the Tiger source code. This does not include the Tiger logo and mascot illustrations. If you operate a public fork of this project, you cannot use the Tiger logo or mascot. For private forks (individual, or distribution limited to your team/company), you may use the Tiger logo or mascot.
Sprites in the example screenshots are from OpenDuelyst (License).
<img src="https://github.com/agersant/tiger/raw/1.0.0/res/readme/happy_tiger.svg?raw=true" height="200" />
$ claude mcp add tiger \
-- python -m otcore.mcp_server <graph>