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hub / github.com/aevum/libgdx-cpp / Solve3

Method Solve3

src/Box2D/Collision/b2Distance.cpp:337–444  ·  view source on GitHub ↗

Possible regions: - points[2] - edge points[0]-points[2] - edge points[1]-points[2] - inside the triangle

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Callers 1

b2DistanceFunction · 0.80

Calls 2

b2DotFunction · 0.85
b2CrossFunction · 0.85

Tested by

no test coverage detected