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hub / github.com/aevum/libgdx-cpp / RayCast

Method RayCast

src/Box2D/Collision/Shapes/b2CircleShape.cpp:52–87  ·  view source on GitHub ↗

Collision Detection in Interactive 3D Environments by Gino van den Bergen From Section 3.1.2 x = s + a * r norm(x) = radius

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Callers

nothing calls this directly

Calls 3

b2MulFunction · 0.85
b2DotFunction · 0.85
NormalizeMethod · 0.45

Tested by

no test coverage detected