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hub / github.com/aevum/libgdx-cpp / b2CollideEdgeAndCircle

Function b2CollideEdgeAndCircle

src/Box2D/Collision/b2CollideEdge.cpp:31–156  ·  view source on GitHub ↗

Compute contact points for edge versus circle. This accounts for edge connectivity.

Source from the content-addressed store, hash-verified

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Callers 2

EvaluateMethod · 0.85
EvaluateMethod · 0.85

Calls 6

b2MulTFunction · 0.85
b2MulFunction · 0.85
b2DotFunction · 0.85
SetZeroMethod · 0.45
SetMethod · 0.45
NormalizeMethod · 0.45

Tested by

no test coverage detected