| 130 | }(); |
| 131 | #else |
| 132 | extern "C" __declspec(dllexport) bool SKSEAPI SKSEPlugin_Query(const SKSE::QueryInterface*, SKSE::PluginInfo* a_info) |
| 133 | { |
| 134 | if (!g_isPreloaded) { |
| 135 | OpenLog(); |
| 136 | logger::error("plugin did not preload, please install the preloader"); |
| 137 | |
| 138 | std::wostringstream messageBoxText; |
| 139 | messageBoxText << L"ERROR: Engine Fixes did not pre-load and fixes are not active. Please verify the installation of d3dx9_42.dll from the Part 2 archive. This file must reside in the main game folder alongside SkyrimSE.exe, or be properly installed with your mod manager's root folder functionality.\r\n"sv; |
| 140 | messageBoxText << L"Skyrim will now close."; |
| 141 | REX::W32::MessageBoxW(nullptr, messageBoxText.str().c_str(), L"Engine Fixes", MB_OK); |
| 142 | |
| 143 | spdlog::default_logger()->flush(); |
| 144 | ::TerminateProcess(::GetCurrentProcess(), EXIT_SUCCESS); |
| 145 | |
| 146 | return false; |
| 147 | } |
| 148 | |
| 149 | a_info->infoVersion = SKSE::PluginInfo::kVersion; |
| 150 | a_info->name = Version::PROJECT.data(); |
| 151 | a_info->version = Version::MAJOR; |
| 152 | |
| 153 | return true; |
| 154 | } |
| 155 | #endif |
| 156 | |
| 157 | extern "C" __declspec(dllexport) bool SKSEAPI SKSEPlugin_Load(const SKSE::LoadInterface* a_skse) |