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hub / github.com/adventuregamestudio/ags / IsEmpty

Method IsEmpty

Engine/script/executingscript.h:52–52  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

50 ScriptFunctionRef(const AGS::Common::String &module_name, const AGS::Common::String &fn_name)
51 : ModuleName(module_name), FuncName(fn_name) {}
52 bool IsEmpty() const { return FuncName.IsEmpty(); }
53 operator bool() const { return FuncName.IsEmpty(); }
54};
55

Callers 12

RunMethod · 0.45
DumpInstructionMethod · 0.45
ScriptFunctionRefClass · 0.45
GetScriptInstanceFunction · 0.45
RunEventInModuleFunction · 0.45
AddMethod · 0.45
RemoveScriptExportsMethod · 0.45
CreateMethod · 0.45
runtimescript.cppFile · 0.45
ResolveImportsMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected