| 714 | } |
| 715 | |
| 716 | void PostScriptProcessing() |
| 717 | { |
| 718 | // should do any post-script stuff here, like go to new room |
| 719 | if (cc_has_error()) |
| 720 | quit(cc_get_error().ErrorString); |
| 721 | |
| 722 | std::unique_ptr<ExecutingScript> copyof; |
| 723 | // save current ExecutingScript until the end of function |
| 724 | if (!executingScripts.empty()) |
| 725 | { |
| 726 | copyof = std::move(executingScripts.top()); |
| 727 | executingScripts.pop(); |
| 728 | } |
| 729 | inside_script--; |
| 730 | |
| 731 | curExecScript = !executingScripts.empty() ? executingScripts.top().get() : nullptr; |
| 732 | |
| 733 | // If there was no current executing script, then bail out now |
| 734 | // (this might happen if script got stopped and disposed in the midst of run). |
| 735 | if (!copyof) |
| 736 | { |
| 737 | return; |
| 738 | } |
| 739 | |
| 740 | // If there's still a pending script in the callstack (or rather thread stack), |
| 741 | // then reschedule post-script actions to the previous exec script in stack, and break |
| 742 | if (curExecScript) |
| 743 | { |
| 744 | for (auto &act : copyof->PostScriptActions) |
| 745 | curExecScript->QueueAction(std::move(act)); |
| 746 | return; |
| 747 | } |
| 748 | |
| 749 | // FIXME: sync audio in case any screen changing or time-consuming post-script actions were scheduled |
| 750 | if (copyof->PostScriptActions.size() > 0) |
| 751 | { |
| 752 | sync_audio_playback(); |
| 753 | } |
| 754 | |
| 755 | const int old_room_number = displayed_room; |
| 756 | |
| 757 | // run the queued post-script actions |
| 758 | for (auto &act : copyof->PostScriptActions) |
| 759 | { |
| 760 | const int data1 = act.Data[0]; |
| 761 | const int data2 = act.Data[1]; |
| 762 | |
| 763 | switch (act.Type) |
| 764 | { |
| 765 | case ePSANewRoom: |
| 766 | new_room(data1, playerchar); |
| 767 | return; // skip any remaining scheduled actions |
| 768 | case ePSARestoreGame: |
| 769 | AbortAllScripts(); |
| 770 | try_restore_save(data1); |
| 771 | return; // skip any remaining scheduled actions |
| 772 | case ePSARestoreGameDialog: |
| 773 | do_restore_game_dialog(data1 & 0xFFFF, (data1 >> 16), data2); |
no test coverage detected