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hub / github.com/adventuregamestudio/ags / Sc_String_Format

Function Sc_String_Format

Engine/ac/string.cpp:666–670  ·  view source on GitHub ↗

const char* (const char *texx, ...)

Source from the content-addressed store, hash-verified

664
665// const char* (const char *texx, ...)
666RuntimeScriptValue Sc_String_Format(const RuntimeScriptValue *params, int32_t param_count)
667{
668 API_SCALL_SCRIPT_SPRINTF(String_Format, 1);
669 return RuntimeScriptValue().SetScriptObject((void*)CreateNewScriptString(scsf_buffer), &myScriptStringImpl);
670}
671
672// const char* (const char *thisString)
673RuntimeScriptValue Sc_String_LowerCase(void *self, const RuntimeScriptValue *params, int32_t param_count)

Callers

nothing calls this directly

Calls 2

CreateNewScriptStringFunction · 0.70
RuntimeScriptValueClass · 0.50

Tested by

no test coverage detected