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github.com/adriancable/eternal
/ functions
Functions
1,064 in github.com/adriancable/eternal
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Functions
1,064
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Types & classes
95
↓ 1 callers
Method
~bad_typeid
runtime/cxxabi/cxxabi_typeinfo.cpp:248
Function
AM_getIslope
doom/src/am_map.c:308
Function
AM_updateLightLev
doom/src/am_map.c:784
Function
A_BFGSpray
A_BFGSpray Spawn a BFG explosion on every monster in view
doom/src/p_pspr.c:781
Function
A_BFGsound
A_BFGsound
doom/src/p_pspr.c:817
Function
A_BabyMetal
doom/src/p_enemy.c:1771
Function
A_BossDeath
A_BossDeath Possibly trigger special effects if on first boss level
doom/src/p_enemy.c:1609
Function
A_BrainAwake
doom/src/p_enemy.c:1813
Function
A_BrainDie
doom/src/p_enemy.c:1896
Function
A_BrainExplode
doom/src/p_enemy.c:1875
Function
A_BrainPain
doom/src/p_enemy.c:1843
Function
A_BrainScream
doom/src/p_enemy.c:1849
Function
A_BrainSpit
doom/src/p_enemy.c:1901
Function
A_BruisAttack
doom/src/p_enemy.c:979
Function
A_BspiAttack
doom/src/p_enemy.c:898
Function
A_CPosAttack
doom/src/p_enemy.c:845
Function
A_CPosRefire
doom/src/p_enemy.c:865
Function
A_CheckReload
doom/src/p_pspr.c:365
Function
A_CloseShotgun2
doom/src/p_enemy.c:1798
Function
A_CyberAttack
doom/src/p_enemy.c:969
Function
A_Explode
A_Explode
doom/src/p_enemy.c:1598
Function
A_FatAttack1
doom/src/p_enemy.c:1358
Function
A_FatAttack2
doom/src/p_enemy.c:1375
Function
A_FatAttack3
doom/src/p_enemy.c:1392
Function
A_FatRaise
doom/src/p_enemy.c:1351
Function
A_FireBFG
A_FireBFG
doom/src/p_pspr.c:563
Function
A_FireCGun
A_FireCGun
doom/src/p_pspr.c:732
Function
A_FireCrackle
doom/src/p_enemy.c:1251
Function
A_FireMissile
A_FireMissile
doom/src/p_pspr.c:550
Function
A_FirePistol
A_FirePistol
doom/src/p_pspr.c:646
Function
A_FirePlasma
A_FirePlasma
doom/src/p_pspr.c:577
Function
A_FireShotgun
A_FireShotgun
doom/src/p_pspr.c:668
Function
A_FireShotgun2
A_FireShotgun2
doom/src/p_pspr.c:695
Function
A_GunFlash
A_GunFlash
doom/src/p_pspr.c:448
Function
A_HeadAttack
doom/src/p_enemy.c:950
Function
A_Hoof
doom/src/p_enemy.c:1759
Function
A_KeenDie
A_KeenDie DOOM II special, map 32. Uses special tag 666.
doom/src/p_enemy.c:566
Function
A_Light0
?
doom/src/p_pspr.c:761
Function
A_Light1
doom/src/p_pspr.c:766
Function
A_Light2
doom/src/p_pspr.c:771
Function
A_LoadShotgun2
doom/src/p_enemy.c:1785
Function
A_Look
A_Look Stay in state until a player is sighted.
doom/src/p_enemy.c:604
Function
A_Lower
A_Lower Lowers current weapon, and changes weapon at bottom.
doom/src/p_pspr.c:384
Function
A_Metal
doom/src/p_enemy.c:1765
Function
A_OpenShotgun2
doom/src/p_enemy.c:1777
Function
A_Pain
doom/src/p_enemy.c:1577
Function
A_PainAttack
A_PainAttack Spawn a lost soul and launch it at the target
doom/src/p_enemy.c:1512
Function
A_PainDie
doom/src/p_enemy.c:1522
Function
A_PlayerScream
doom/src/p_enemy.c:1994
Function
A_PosAttack
A_PosAttack
doom/src/p_enemy.c:802
Function
A_Punch
A_Punch
doom/src/p_pspr.c:467
Function
A_Raise
A_Raise
doom/src/p_pspr.c:422
Function
A_SPosAttack
doom/src/p_enemy.c:821
Function
A_SargAttack
doom/src/p_enemy.c:935
Function
A_Saw
A_Saw
doom/src/p_pspr.c:501
Function
A_Scream
doom/src/p_enemy.c:1535
Function
A_SkelFist
doom/src/p_enemy.c:1101
Function
A_SkelMissile
A_SkelMissile
doom/src/p_enemy.c:1002
Function
A_SkelWhoosh
doom/src/p_enemy.c:1093
Function
A_SpawnSound
travelling cube sound
doom/src/p_enemy.c:1930
Function
A_SpidRefire
doom/src/p_enemy.c:882
Function
A_StartFire
doom/src/p_enemy.c:1245
Function
A_Tracer
doom/src/p_enemy.c:1021
Function
A_TroopAttack
A_TroopAttack
doom/src/p_enemy.c:913
Function
A_VileAttack
A_VileAttack
doom/src/p_enemy.c:1310
Function
A_VileChase
A_VileChase Check for ressurecting a body
doom/src/p_enemy.c:1167
Function
A_VileStart
A_VileStart
doom/src/p_enemy.c:1233
Function
A_VileTarget
A_VileTarget Spawn the hellfire
doom/src/p_enemy.c:1285
Function
A_WeaponReady
A_WeaponReady The player can fire the weapon or change to another weapon at this time. Follows after getting weapon up, or after previous attack/fire
doom/src/p_pspr.c:281
Function
A_XScream
doom/src/p_enemy.c:1572
Method
CheckKey
doom/src/tarray.h:726
Method
Clear
doom/src/tarray.h:391
Method
ClearNodeVector
doom/src/tarray.h:834
Method
Compare
doom/src/tarray.h:558
Method
Compare
doom/src/tarray.h:570
Method
CopyNode
Perform a bit-wise copy of the node. Used when relocating a node in the table. */
doom/src/tarray.h:1010
Method
CopyNodes
Copy all nodes in the node vector to this table. */
doom/src/tarray.h:1016
Method
DelKey
doom/src/tarray.h:935
Method
Delete
doom/src/tarray.h:265
Method
DeleteAndClear
doom/src/tarray.h:459
Method
DoCopy
doom/src/tarray.h:404
Method
DoDelete
doom/src/tarray.h:427
Method
DoResize
doom/src/tarray.h:421
Function
EV_SlidingDoor
doom/src/p_doors.c:712
Method
Find
doom/src/tarray.h:229
Method
FindKey
doom/src/tarray.h:974
Function
G_CmdChecksum
doom/src/g_game.c:219
Function
G_InitPlayer
G_InitPlayer Called at the start. Called by the game initialization functions.
doom/src/g_game.c:761
Method
GetFreePos
doom/src/tarray.h:875
Function
GetLocalAddress
doom/src/i_net.c:222
Method
GetNode
doom/src/tarray.h:996
Method
GetVal
doom/src/tarray.h:479
Method
Grow
Grow Array to be large enough to hold amount more entries without further growing.
doom/src/tarray.h:341
Function
HUlib_addPrefixToIText
doom/src/hu_lib.c:305
Function
HUlib_eraseLineFromIText
doom/src/hu_lib.c:292
Function
HUlib_init
doom/src/hu_lib.c:42
Method
Hash
Use all bits when hashing singles instead of converting them to ints.
doom/src/tarray.h:552
Method
Hash
Use all bits when hashing doubles instead of converting them to ints.
doom/src/tarray.h:564
Function
I_BeginRead
doom/src/i_system.c:142
Function
I_EndRead
doom/src/i_system.c:146
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