MCPcopy Create free account

hub / github.com/adriancable/eternal / functions

Functions1,064 in github.com/adriancable/eternal

↓ 1 callersMethod~bad_typeid
runtime/cxxabi/cxxabi_typeinfo.cpp:248
FunctionAM_getIslope
doom/src/am_map.c:308
FunctionAM_updateLightLev
doom/src/am_map.c:784
FunctionA_BFGSpray
A_BFGSpray Spawn a BFG explosion on every monster in view
doom/src/p_pspr.c:781
FunctionA_BFGsound
A_BFGsound
doom/src/p_pspr.c:817
FunctionA_BabyMetal
doom/src/p_enemy.c:1771
FunctionA_BossDeath
A_BossDeath Possibly trigger special effects if on first boss level
doom/src/p_enemy.c:1609
FunctionA_BrainAwake
doom/src/p_enemy.c:1813
FunctionA_BrainDie
doom/src/p_enemy.c:1896
FunctionA_BrainExplode
doom/src/p_enemy.c:1875
FunctionA_BrainPain
doom/src/p_enemy.c:1843
FunctionA_BrainScream
doom/src/p_enemy.c:1849
FunctionA_BrainSpit
doom/src/p_enemy.c:1901
FunctionA_BruisAttack
doom/src/p_enemy.c:979
FunctionA_BspiAttack
doom/src/p_enemy.c:898
FunctionA_CPosAttack
doom/src/p_enemy.c:845
FunctionA_CPosRefire
doom/src/p_enemy.c:865
FunctionA_CheckReload
doom/src/p_pspr.c:365
FunctionA_CloseShotgun2
doom/src/p_enemy.c:1798
FunctionA_CyberAttack
doom/src/p_enemy.c:969
FunctionA_Explode
A_Explode
doom/src/p_enemy.c:1598
FunctionA_FatAttack1
doom/src/p_enemy.c:1358
FunctionA_FatAttack2
doom/src/p_enemy.c:1375
FunctionA_FatAttack3
doom/src/p_enemy.c:1392
FunctionA_FatRaise
doom/src/p_enemy.c:1351
FunctionA_FireBFG
A_FireBFG
doom/src/p_pspr.c:563
FunctionA_FireCGun
A_FireCGun
doom/src/p_pspr.c:732
FunctionA_FireCrackle
doom/src/p_enemy.c:1251
FunctionA_FireMissile
A_FireMissile
doom/src/p_pspr.c:550
FunctionA_FirePistol
A_FirePistol
doom/src/p_pspr.c:646
FunctionA_FirePlasma
A_FirePlasma
doom/src/p_pspr.c:577
FunctionA_FireShotgun
A_FireShotgun
doom/src/p_pspr.c:668
FunctionA_FireShotgun2
A_FireShotgun2
doom/src/p_pspr.c:695
FunctionA_GunFlash
A_GunFlash
doom/src/p_pspr.c:448
FunctionA_HeadAttack
doom/src/p_enemy.c:950
FunctionA_Hoof
doom/src/p_enemy.c:1759
FunctionA_KeenDie
A_KeenDie DOOM II special, map 32. Uses special tag 666.
doom/src/p_enemy.c:566
FunctionA_Light0
?
doom/src/p_pspr.c:761
FunctionA_Light1
doom/src/p_pspr.c:766
FunctionA_Light2
doom/src/p_pspr.c:771
FunctionA_LoadShotgun2
doom/src/p_enemy.c:1785
FunctionA_Look
A_Look Stay in state until a player is sighted.
doom/src/p_enemy.c:604
FunctionA_Lower
A_Lower Lowers current weapon, and changes weapon at bottom.
doom/src/p_pspr.c:384
FunctionA_Metal
doom/src/p_enemy.c:1765
FunctionA_OpenShotgun2
doom/src/p_enemy.c:1777
FunctionA_Pain
doom/src/p_enemy.c:1577
FunctionA_PainAttack
A_PainAttack Spawn a lost soul and launch it at the target
doom/src/p_enemy.c:1512
FunctionA_PainDie
doom/src/p_enemy.c:1522
FunctionA_PlayerScream
doom/src/p_enemy.c:1994
FunctionA_PosAttack
A_PosAttack
doom/src/p_enemy.c:802
FunctionA_Punch
A_Punch
doom/src/p_pspr.c:467
FunctionA_Raise
A_Raise
doom/src/p_pspr.c:422
FunctionA_SPosAttack
doom/src/p_enemy.c:821
FunctionA_SargAttack
doom/src/p_enemy.c:935
FunctionA_Saw
A_Saw
doom/src/p_pspr.c:501
FunctionA_Scream
doom/src/p_enemy.c:1535
FunctionA_SkelFist
doom/src/p_enemy.c:1101
FunctionA_SkelMissile
A_SkelMissile
doom/src/p_enemy.c:1002
FunctionA_SkelWhoosh
doom/src/p_enemy.c:1093
FunctionA_SpawnSound
travelling cube sound
doom/src/p_enemy.c:1930
FunctionA_SpidRefire
doom/src/p_enemy.c:882
FunctionA_StartFire
doom/src/p_enemy.c:1245
FunctionA_Tracer
doom/src/p_enemy.c:1021
FunctionA_TroopAttack
A_TroopAttack
doom/src/p_enemy.c:913
FunctionA_VileAttack
A_VileAttack
doom/src/p_enemy.c:1310
FunctionA_VileChase
A_VileChase Check for ressurecting a body
doom/src/p_enemy.c:1167
FunctionA_VileStart
A_VileStart
doom/src/p_enemy.c:1233
FunctionA_VileTarget
A_VileTarget Spawn the hellfire
doom/src/p_enemy.c:1285
FunctionA_WeaponReady
A_WeaponReady The player can fire the weapon or change to another weapon at this time. Follows after getting weapon up, or after previous attack/fire
doom/src/p_pspr.c:281
FunctionA_XScream
doom/src/p_enemy.c:1572
MethodCheckKey
doom/src/tarray.h:726
MethodClear
doom/src/tarray.h:391
MethodClearNodeVector
doom/src/tarray.h:834
MethodCompare
doom/src/tarray.h:558
MethodCompare
doom/src/tarray.h:570
MethodCopyNode
Perform a bit-wise copy of the node. Used when relocating a node in the table. */
doom/src/tarray.h:1010
MethodCopyNodes
Copy all nodes in the node vector to this table. */
doom/src/tarray.h:1016
MethodDelKey
doom/src/tarray.h:935
MethodDelete
doom/src/tarray.h:265
MethodDeleteAndClear
doom/src/tarray.h:459
MethodDoCopy
doom/src/tarray.h:404
MethodDoDelete
doom/src/tarray.h:427
MethodDoResize
doom/src/tarray.h:421
FunctionEV_SlidingDoor
doom/src/p_doors.c:712
MethodFind
doom/src/tarray.h:229
MethodFindKey
doom/src/tarray.h:974
FunctionG_CmdChecksum
doom/src/g_game.c:219
FunctionG_InitPlayer
G_InitPlayer Called at the start. Called by the game initialization functions.
doom/src/g_game.c:761
MethodGetFreePos
doom/src/tarray.h:875
FunctionGetLocalAddress
doom/src/i_net.c:222
MethodGetNode
doom/src/tarray.h:996
MethodGetVal
doom/src/tarray.h:479
MethodGrow
Grow Array to be large enough to hold amount more entries without further growing.
doom/src/tarray.h:341
FunctionHUlib_addPrefixToIText
doom/src/hu_lib.c:305
FunctionHUlib_eraseLineFromIText
doom/src/hu_lib.c:292
FunctionHUlib_init
doom/src/hu_lib.c:42
MethodHash
Use all bits when hashing singles instead of converting them to ints.
doom/src/tarray.h:552
MethodHash
Use all bits when hashing doubles instead of converting them to ints.
doom/src/tarray.h:564
FunctionI_BeginRead
doom/src/i_system.c:142
FunctionI_EndRead
doom/src/i_system.c:146
← previousnext →701–800 of 1,064, ranked by callers