MCPcopy Create free account

hub / github.com/adriancable/eternal / functions

Functions1,064 in github.com/adriancable/eternal

↓ 1 callersFunctionG_TimeDemo
G_TimeDemo
doom/src/g_game.c:1625
↓ 1 callersFunctionG_WorldDone
G_WorldDone
doom/src/g_game.c:1147
↓ 1 callersFunctionG_WriteDemoTiccmd
doom/src/g_game.c:1506
↓ 1 callersFunctionGetPackets
doom/src/d_net.c:261
↓ 1 callersFunctionHU_Drawer
doom/src/hu_stuff.c:486
↓ 1 callersFunctionHU_Erase
doom/src/hu_stuff.c:496
↓ 1 callersFunctionHU_Init
doom/src/hu_stuff.c:392
↓ 1 callersFunctionHU_Responder
doom/src/hu_stuff.c:617
↓ 1 callersFunctionHU_Start
doom/src/hu_stuff.c:419
↓ 1 callersFunctionHU_Stop
doom/src/hu_stuff.c:414
↓ 1 callersFunctionHU_Ticker
doom/src/hu_stuff.c:505
↓ 1 callersFunctionHU_dequeueChatChar
doom/src/hu_stuff.c:600
↓ 1 callersFunctionHUlib_addLineToSText
doom/src/hu_lib.c:200
↓ 1 callersFunctionHUlib_delCharFromIText
The following deletion routines adhere to the left margin restriction
doom/src/hu_lib.c:286
↓ 1 callersFunctionHUlib_drawIText
doom/src/hu_lib.c:336
↓ 1 callersFunctionHUlib_drawSText
doom/src/hu_lib.c:231
↓ 1 callersFunctionHUlib_eraseIText
doom/src/hu_lib.c:347
↓ 1 callersFunctionHUlib_eraseSText
doom/src/hu_lib.c:254
↓ 1 callersFunctionHUlib_initSText
doom/src/hu_lib.c:176
↓ 1 callersFunctionI_BaseTiccmd
doom/src/i_system.c:65
↓ 1 callersFunctionI_GetSfxLumpNum
Get raw data lump index for sound descriptor.
doom/src/device/i_no_sound.c:38
↓ 1 callersFunctionI_Init
I_Init
doom/src/i_system.c:109
↓ 1 callersFunctionI_InitGraphics
doom/src/device/i_fb_video.c:22
↓ 1 callersFunctionI_InitMusic
doom/src/device/i_no_music.c:4
↓ 1 callersFunctionI_InitNetwork
I_InitNetwork
doom/src/i_net.c:244
↓ 1 callersFunctionI_InitSound
Init at program start...
doom/src/device/i_no_sound.c:5
↓ 1 callersFunctionI_PauseSong
PAUSE game handling.
doom/src/device/i_no_music.c:21
↓ 1 callersFunctionI_PlaySong
Called by anything that wishes to start music. plays a song, and when the song is done, starts playing it again in an endless loop. Horrible thing to
doom/src/device/i_no_music.c:41
↓ 1 callersFunctionI_RegisterSong
Registers a song handle to song data.
doom/src/device/i_no_music.c:32
↓ 1 callersFunctionI_SetChannels
Initialize channels?
doom/src/device/i_no_sound.c:32
↓ 1 callersFunctionI_ShutdownMusic
doom/src/device/i_no_music.c:9
↓ 1 callersFunctionI_ShutdownSound
... shut down and relase at program termination.
doom/src/device/i_no_sound.c:21
↓ 1 callersFunctionI_StartFrame
doom/src/device/i_fb_video.c:83
↓ 1 callersFunctionI_StartSound
Starts a sound in a particular sound channel.
doom/src/device/i_no_sound.c:45
↓ 1 callersFunctionI_StopSong
Stops a song over 3 seconds.
doom/src/device/i_no_music.c:50
↓ 1 callersFunctionI_StopSound
Stops a sound channel.
doom/src/device/i_no_sound.c:58
↓ 1 callersFunctionI_Tactile
doom/src/i_system.c:54
↓ 1 callersFunctionI_UnRegisterSong
See above (register), then think backwards
doom/src/device/i_no_music.c:56
↓ 1 callersFunctionI_UpdateSoundParams
Updates the volume, separation, and pitch of a sound channel.
doom/src/device/i_no_sound.c:73
↓ 1 callersFunctionI_ZoneBase
doom/src/i_system.c:76
↓ 1 callersFunctionIdentifyVersion
IdentifyVersion Checks availability of IWAD files by name, to determine whether registered/commercial features should be executed (notably loading PWA
doom/src/d_main.c:568
↓ 1 callersMethodInit
Initializes a value for TMap. If a regular constructor isn't good enough, you can override it.
doom/src/tarray.h:577
↓ 1 callersFunctionMUSHeaderSearch
========================================================================== MUSHeaderSearch Searches for the MUS header within the given memory block
doom/src/mus2midi.cpp:65
↓ 1 callersFunctionM_ChangeDetail
doom/src/m_menu.c:1131
↓ 1 callersFunctionM_ChangeMessages
Toggle messages on/off
doom/src/m_menu.c:978
↓ 1 callersFunctionM_ClearBox
doom/src/m_bbox.c:39
↓ 1 callersFunctionM_ClearRandom
doom/src/m_random.c:69
↓ 1 callersFunctionM_EndGame
doom/src/m_menu.c:1006
↓ 1 callersFunctionM_Init
M_Init
doom/src/m_menu.c:1847
↓ 1 callersFunctionM_LoadDefaults
doom/src/m_misc.c:340
↓ 1 callersFunctionM_LoadGame
Selected from DOOM menu
doom/src/m_menu.c:594
↓ 1 callersFunctionM_LoadSelect
User wants to load this game
doom/src/m_menu.c:579
↓ 1 callersFunctionM_QuickLoad
doom/src/m_menu.c:728
↓ 1 callersFunctionM_QuickSave
doom/src/m_menu.c:690
↓ 1 callersFunctionM_QuitDOOM
doom/src/m_menu.c:1098
↓ 1 callersFunctionM_ReadFile
M_ReadFile
doom/src/m_misc.c:139
↓ 1 callersFunctionM_Responder
M_Responder
doom/src/m_menu.c:1348
↓ 1 callersFunctionM_SaveDefaults
M_SaveDefaults
doom/src/m_misc.c:308
↓ 1 callersFunctionM_SaveGame
Selected from DOOM menu
doom/src/m_menu.c:659
↓ 1 callersFunctionM_ScreenShot
M_ScreenShot
doom/src/m_misc.c:503
↓ 1 callersFunctionM_StringHeight
Find string height from hu_font chars
doom/src/m_menu.c:1277
↓ 1 callersFunctionP_ActivateInStasis
doom/src/p_plats.c:258
↓ 1 callersFunctionP_ActivateInStasisCeiling
Restart a ceiling that's in-stasis
doom/src/p_ceilng.c:291
↓ 1 callersFunctionP_ArchivePlayers
P_ArchivePlayers
doom/src/p_saveg.c:47
↓ 1 callersFunctionP_ArchiveSpecials
Things to handle: T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list T_VerticalDoor, (vldoor_t: sector_t * swizzle), T_MoveFloor, (floormo
doom/src/p_saveg.c:355
↓ 1 callersFunctionP_ArchiveThinkers
P_ArchiveThinkers
doom/src/p_saveg.c:232
↓ 1 callersFunctionP_ArchiveWorld
P_ArchiveWorld
doom/src/p_saveg.c:114
↓ 1 callersFunctionP_BoxOnLineSide
P_BoxOnLineSide Considers the line to be infinite Returns side 0 or 1, -1 if box crosses the line.
doom/src/p_maputl.c:109
↓ 1 callersFunctionP_CheckMissileRange
P_CheckMissileRange
doom/src/p_enemy.c:197
↓ 1 callersFunctionP_CrossBSPNode
P_CrossBSPNode Returns true if strace crosses the given node successfully.
doom/src/p_sight.c:257
↓ 1 callersFunctionP_CrossSpecialLine
P_CrossSpecialLine - TRIGGER Called every time a thing origin is about to cross a line with a non 0 special.
doom/src/p_spec.c:491
↓ 1 callersFunctionP_DeathThink
doom/src/p_user.c:182
↓ 1 callersFunctionP_DropWeapon
P_DropWeapon Player died, so put the weapon away.
doom/src/p_pspr.c:265
↓ 1 callersFunctionP_FindHighestCeilingSurrounding
FIND HIGHEST CEILING IN THE SURROUNDING SECTORS
doom/src/p_spec.c:407
↓ 1 callersFunctionP_FindSlidingDoorType
Return index into "slideFrames" array for which door type to use
doom/src/p_doors.c:610
↓ 1 callersFunctionP_GroupLines
P_GroupLines Builds sector line lists and subsector sector numbers. Finds block bounding boxes for sectors.
doom/src/p_setup.c:499
↓ 1 callersFunctionP_HitSlideLine
P_HitSlideLine Adjusts the xmove / ymove so that the next move will slide along the wall.
doom/src/p_map.c:584
↓ 1 callersFunctionP_Init
P_Init
doom/src/p_setup.c:700
↓ 1 callersFunctionP_InitPicAnims
doom/src/p_spec.c:148
↓ 1 callersFunctionP_InitSwitchList
P_InitSwitchList Only called at game initialization.
doom/src/p_switch.c:107
↓ 1 callersFunctionP_InterceptVector2
P_InterceptVector2 Returns the fractional intercept point along the first divline. This is only called by the addthings and addlines traversers.
doom/src/p_sight.c:108
↓ 1 callersFunctionP_KillMobj
KillMobj
doom/src/p_inter.c:667
↓ 1 callersFunctionP_LoadBlockMap
P_LoadBlockMap
doom/src/p_setup.c:469
↓ 1 callersFunctionP_LoadLineDefs
P_LoadLineDefs Also counts secret lines for intermissions.
doom/src/p_setup.c:357
↓ 1 callersFunctionP_LoadNodes
P_LoadNodes
doom/src/p_setup.c:264
↓ 1 callersFunctionP_LoadSectors
P_LoadSectors
doom/src/p_setup.c:231
↓ 1 callersFunctionP_LoadSegs
P_LoadSegs
doom/src/p_setup.c:159
↓ 1 callersFunctionP_LoadSideDefs
P_LoadSideDefs
doom/src/p_setup.c:438
↓ 1 callersFunctionP_LoadSubsectors
P_LoadSubsectors
doom/src/p_setup.c:202
↓ 1 callersFunctionP_LoadThings
P_LoadThings
doom/src/p_setup.c:301
↓ 1 callersFunctionP_LoadVertexes
P_LoadVertexes
doom/src/p_setup.c:122
↓ 1 callersFunctionP_MakeDivline
P_MakeDivline
doom/src/p_maputl.c:210
↓ 1 callersFunctionP_MovePlayer
P_MovePlayer
doom/src/p_user.c:148
↓ 1 callersFunctionP_NightmareRespawn
P_NightmareRespawn
doom/src/p_mobj.c:356
↓ 1 callersFunctionP_NoiseAlert
P_NoiseAlert If a monster yells at a player, it will alert other monsters to the player.
doom/src/p_enemy.c:158
↓ 1 callersFunctionP_PlayerInSpecialSector
P_PlayerInSpecialSector Called every tic frame that the player origin is in a special sector
doom/src/p_spec.c:1009
↓ 1 callersFunctionP_PlayerThink
P_PlayerThink
doom/src/p_user.c:236
↓ 1 callersFunctionP_RecursiveSound
doom/src/p_enemy.c:105
↓ 1 callersFunctionP_RespawnSpecials
P_RespawnSpecials
doom/src/p_mobj.c:578
↓ 1 callersFunctionP_RunThinkers
P_RunThinkers
doom/src/p_tick.c:101
← previousnext →401–500 of 1,064, ranked by callers