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Method execute_lua_code

crates/luacad-studio/src/app.rs:192–213  ·  view source on GitHub ↗
(&mut self)

Source from the content-addressed store, hash-verified

190 /// changes it on disk (skipped while the editor has unsaved changes)
191 pub auto_reload: bool,
192 /// Editor cursor character offset (updated each frame by UI)
193 pub editor_cursor_pos: usize,
194 /// Editor selection length in characters (updated each frame by UI)
195 pub editor_selection_len: usize,
196 /// Whether the code editor had keyboard focus in the last rendered frame
197 pub editor_focused: bool,
198 /// Last mouse press inside the code editor (for double/triple click)
199 pub editor_click: Option<EditorClick>,
200 /// True when clipboard contains a whole-line copy (Cmd+C with no selection)
201 pub clipboard_is_line: bool,
202 /// Flattened CSG groups for OpenCSG preview rendering
203 pub csg_groups: Vec<CsgGroup>,
204 /// Translucent modifier overlays (`#` highlight, `%` background)
205 pub overlay_meshes: Vec<OverlayMesh>,
206 /// The model materialized into solid meshes, drawn by the transparent view
207 /// mode in place of the CSG groups
208 pub solid_meshes: Vec<SolidMesh>,
209 /// Bumped whenever `csg_groups` or `overlay_meshes` change, so the renderer
210 /// can tell a cached 3D image from a stale one
211 pub scene_revision: u64,
212 /// Receiver for the Lua execution currently running on a background thread.
213 /// Starting a new execution replaces the receiver, so a superseded run's
214 /// result can never arrive — its send just fails.
215 lua_job: Option<mpsc::Receiver<LuaJobResult>>,
216 /// Receiver for the raytrace currently running on a background thread

Callers 3

mainFunction · 0.80
render_uiFunction · 0.80
newMethod · 0.80

Calls 4

execute_luaFunction · 0.85
flatten_geometriesFunction · 0.85
clearMethod · 0.80
is_emptyMethod · 0.80

Tested by

no test coverage detected