Unbinds frame buffer texture.
| 143 | |
| 144 | // Unbinds frame buffer texture. |
| 145 | bool FrameBufferObject::EndCapture() |
| 146 | { |
| 147 | glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); |
| 148 | return true; |
| 149 | } |
| 150 | |
| 151 | // Sets the frame buffer texture as active texture object. |
| 152 | void FrameBufferObject::Bind() const |