Sets the frame buffer texture as active texture object.
| 150 | |
| 151 | // Sets the frame buffer texture as active texture object. |
| 152 | void FrameBufferObject::Bind() const |
| 153 | { |
| 154 | glBindTexture(textureTarget, textureID); |
| 155 | } |
| 156 | |
| 157 | } // namespace OpenGL |
| 158 |
no outgoing calls
no test coverage detected