| 324 | } |
| 325 | |
| 326 | void ChannelManager::renderToChannel(bool on) { |
| 327 | |
| 328 | if (on) { |
| 329 | switch (mCurrentChannel) { |
| 330 | case NoChannel: |
| 331 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
| 332 | break; |
| 333 | case Alpha: |
| 334 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); |
| 335 | break; |
| 336 | case Blue: |
| 337 | glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); |
| 338 | break; |
| 339 | case Green: |
| 340 | glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); |
| 341 | break; |
| 342 | case Red: |
| 343 | glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); |
| 344 | break; |
| 345 | case AllChannels: |
| 346 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 347 | break; |
| 348 | } |
| 349 | } |
| 350 | else { |
| 351 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
| 352 | } |
| 353 | } |
| 354 | |
| 355 | |
| 356 | void ChannelManager::setupProjectiveTexture(ProjTextureSetup setup, GLint texSizeInv) |
no outgoing calls
no test coverage detected