| 105 | } |
| 106 | |
| 107 | void render(const std::vector<Primitive*>& primitives) |
| 108 | { |
| 109 | OpenGL::ensureFunctionPointers(); |
| 110 | |
| 111 | Algorithm algorithm = (Algorithm)getOption(AlgorithmSetting); |
| 112 | DepthComplexityAlgorithm depthComplexityAlgorithm = (DepthComplexityAlgorithm)getOption(DepthComplexitySetting); |
| 113 | |
| 114 | renderDispatch(primitives, algorithm, depthComplexityAlgorithm); |
| 115 | } |
| 116 | |
| 117 | } // namespace OpenCSG |
no test coverage detected