| 1057 | glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); |
| 1058 | } |
| 1059 | static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { |
| 1060 | if(!GLAD_GL_VERSION_1_2) return; |
| 1061 | glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); |
| 1062 | glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); |
| 1063 | glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); |
| 1064 | glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); |
| 1065 | } |
| 1066 | static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { |
| 1067 | if(!GLAD_GL_VERSION_1_3) return; |
| 1068 | glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); |