| 47 | } |
| 48 | |
| 49 | void defaults() { |
| 50 | glViewport(OpenGL::canvasPos[0], OpenGL::canvasPos[1], OpenGL::canvasPos[2], OpenGL::canvasPos[3]); |
| 51 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 52 | glClearDepth(1.0); |
| 53 | glClearStencil(0); |
| 54 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 55 | glDepthMask(GL_TRUE); |
| 56 | glStencilMask(0xffffffff); |
| 57 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 58 | glEnable(GL_DEPTH_TEST); |
| 59 | } |
| 60 | |
| 61 | template<int FRAMES> |
| 62 | class MaximumMemorizer { |