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Enum Algorithm

OpenCSG/include/opencsg.h:168–172  ·  view source on GitHub ↗

The Algorithm specifies the method used for CSG rendering: - Goldfeather: This algorithm handles convex and concave primitives. It handles the case that the camera is inside of the CSG model better. Generally, it is also known to be more robust. - SCS : This algorithm handles only convex primitives. It is usually faster than Goldfeather. - Automatic : This setting currently choses Goldfeat

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