A triangle with per-vertex normals for smooth shading.
| 62 | Light { |
| 63 | direction: normalize([-1.0, 0.3, 0.5]), |
| 64 | diffuse: 0.55, |
| 65 | specular: 0.0, |
| 66 | }, |
| 67 | Light { |
| 68 | direction: normalize([0.0, -1.0, 0.0]), |
| 69 | diffuse: 0.4, |
| 70 | specular: 0.0, |
| 71 | }, |
| 72 | ] |
| 73 | } |
| 74 |
nothing calls this directly
no outgoing calls
no test coverage detected