| 71 | }, |
| 72 | ] |
| 73 | } |
| 74 | |
| 75 | /// Rotate eye-space light directions into world space, given the camera's |
| 76 | /// eye basis (`right`, `up`, and `view_dir` = the eye's +Z axis). |
| 77 | fn lights_to_world( |
| 78 | lights: [Light; 3], |
| 79 | right: [f32; 3], |
| 80 | up: [f32; 3], |
| 81 | view_dir: [f32; 3], |
nothing calls this directly
no outgoing calls
no test coverage detected