MCPcopy Create free account

hub / github.com/aburch/simutrans / functions

Functions5,596 in github.com/aburch/simutrans

↓ 4 callersMethodget_river_number
dataobj/einstellungen.h:444
↓ 4 callersMethodget_screen_offset
to make smaller steps than the tile granularity, we have to use this trick
vehicle/simverkehr.cc:832
↓ 4 callersMethodget_short_ribi
dataobj/koord3d.cc:99
↓ 4 callersMethodget_simple
* Autor: * Volker Meyer * * Beschreibung: * Richtigen Index f�r einfaches Br�ckenst�ck bestimmen */
besch/bruecke_besch.cc:14
↓ 4 callersMethodget_size
Get the capacity */
tpl/vector_tpl.h:255
↓ 4 callersMethodget_sound
besch/vehikel_besch.h:253
↓ 4 callersMethodget_speed
besch/groundobj_besch.h:63
↓ 4 callersMethodget_start
* Autor: * Volker Meyer * * Beschreibung: * Richtigen Index f�r klassischen Hangstart �ck bestimmen */
besch/bruecke_besch.cc:34
↓ 4 callersMethodget_stat
simfab.h:355
↓ 4 callersMethodget_status_farbe
* Calculates a status color for status bars * @author Hj. Malthaner */
simhalt.h:325
↓ 4 callersMethodget_ticks_ns
change the phases of the traffic lights
dings/roadsign.h:106
↓ 4 callersMethodget_ticks_ow
dings/roadsign.h:108
↓ 4 callersMethodget_tooltip
transformer for electricity supply
simwerkz.cc:1385
↓ 4 callersMethodget_typ
old_blockmanager.cc:48
↓ 4 callersMethodget_vorgaenger
Liefert die erlaubten Vorgaenger. liefert get_vorgaenger(0) == NULL, so bedeutet das entweder alle Vorg�nger sind erlaubt oder keine. Um das zu unters
besch/vehikel_besch.h:181
↓ 4 callersMethodget_wachstum
growth number (smoothed!)
simcity.h:379
↓ 4 callersMethodget_ware_enabled
simhalt.h:455
↓ 4 callersMethodget_way_toll_waycost_percentage
dataobj/einstellungen.h:520
↓ 4 callersMethodget_weg_besch
besch/tunnel_besch.h:101
↓ 4 callersMethodget_with_private_paks
dataobj/einstellungen.h:450
↓ 4 callersMethodhas_air_transport
player/ai.h:63
↓ 4 callersMethodhas_rail_transport
player/ai.h:57
↓ 4 callersMethodhas_road_transport
player/ai.h:54
↓ 4 callersMethodhas_ship_transport
player/ai.h:60
↓ 4 callersFunctionhave_crossings_same_wt
* compare crossings for the same waytype-combinations */
dataobj/crossing_logic.cc:273
↓ 4 callersFunctionintr_enable
simintr.cc:140
↓ 4 callersMethodis_overtaking
vehicle/overtaker.h:34
↓ 4 callersMethodis_player_unlocked
* human players on this connection can play with in-game companies/players? */
dataobj/network_socket_list.h:72
↓ 4 callersMethodis_signal
return true for signal
besch/roadsign_besch.h:106
↓ 4 callersFunctionis_tile_dirty
simgraph16.cc:914
↓ 4 callersMethodis_unlock_pending
player/simplay.h:166
↓ 4 callersMethodist_ausflugsziel
besch/haus_besch.h:232
↓ 4 callersMethodist_blockiert
old_blockmanager.cc:46
↓ 4 callersMethodist_im_tunnel
* gives true for grounds inside tunnel (not tunnel mouths) * check for visibility in is_visible() */
boden/grund.h:327
↓ 4 callersMethodist_weg_frei
vehicle/simverkehr.cc:455
↓ 4 callersFunctionload_language_file_body
dataobj/translator.cc:307
↓ 4 callersFunctionload_text
just loads a whole help file as one chunk
gui/help_frame.cc:40
↓ 4 callersFunctionmake_single_line_string
copies a n into a single line and maximum 128 characters @author prissi
utils/simstring.cc:212
↓ 4 callersMethodmark_image_dirty
* if ground is deleted mark the old spot as dirty */
boden/grund.cc:637
↓ 4 callersFunctionmedian
simworld.cc:3933
↓ 4 callersFunctionmidi_set_mute
simsound.cc:229
↓ 4 callersFunctionmodal_dialogue
simmain.cc:179
↓ 4 callersFunctionnetwork_core_shutdown
* Shuts down the network core (since that is needed for some platforms */
dataobj/network.cc:803
↓ 4 callersMethodnetwork_game_set_pause
simworld.cc:5820
↓ 4 callersMethodneuer_monat
simworld.cc:3160
↓ 4 callersMethodnew_month
simcity.cc:913
↓ 4 callersMethodnext
dataobj/network_socket_list.cc:367
↓ 4 callersFunctionpasses_filter
* Check all filters for one halt. * returns true, if it is not filtered away. * @author V. Meyer */
gui/halt_list_frame.cc:226
↓ 4 callersFunctionpbo_map
* Queue a texture update with the PBO from the old frame, and unlock the new one. */
simsys_opengl.cc:300
↓ 4 callersMethodpop
* unfourtunately, the removing is as much effort as the insertion ... */
tpl/binary_heap_tpl.h:85
↓ 4 callersFunctionprocess_kill_list
sometimes a window cannot destroyed while it is still handled; * in those cases it will added to kill list and it is only destructed * by this funct
simwin.cc:638
↓ 4 callersMethodrdwr
dataobj/network_cmd_ingame.cc:60
↓ 4 callersMethodrdwr_double
dataobj/loadsave.cc:488
↓ 4 callersFunctionread_line
simio.cc:8
↓ 4 callersMethodrecalc_generation_ratio
simcity.cc:832
↓ 4 callersFunctionrecode_normal_img
* Handles the conversion of an image to the output color * @author prissi */
simgraph16.cc:1128
↓ 4 callersMethodrem_grund
simhalt.cc:2875
↓ 4 callersMethodremove_all
* Entfernt alle Komponente aus dem Container. * @author Markus Weber */
gui/gui_container.cc:55
↓ 4 callersMethodreset
utils/csv.cc:94
↓ 4 callersMethodreset
dataobj/network_socket_list.cc:11
↓ 4 callersMethodrotate90
simfab.cc:2050
↓ 4 callersFunctionrtrim
* Removes whitespace from the end of the string. * Modifies the argument! * @author Hj. Malthaner */
utils/simstring.cc:269
↓ 4 callersMethodsame_destination
mail and passengers just care about target station freight needs to obey coordinates (since more than one factory might by connected!)
simware.h:102
↓ 4 callersMethodset_active_tab_index
gui/components/gui_tab_panel.h:66
↓ 4 callersMethodset_freeplay
dataobj/einstellungen.h:394
↓ 4 callersMethodset_grid_hgt
* Sets grid height. * Never set grid_hgts manually, always use this method! * @author Hj. Malthaner */
simworld.h:1040
↓ 4 callersMethodset_groesse
gui/components/gui_scrollbar.cc:69
↓ 4 callersMethodset_keep_existing_ways
* If a way is built on top of another way, should the type * of the former way be kept or replced (true == keep) * @author Hj. Malthaner */
bauer/wegbauer.cc:1056
↓ 4 callersMethodset_max_size
* set maximum size for control * @author hsiegeln, Dwachs */
gui/components/gui_combobox.cc:276
↓ 4 callersMethodset_player_color
player/simplay.cc:230
↓ 4 callersFunctionset_pointer
set the mouse cursor (pointer/load)
simsys_s.cc:305
↓ 4 callersMethodset_scroll_amount
gui/components/gui_scrollbar.h:63
↓ 4 callersMethodset_scroll_discrete
gui/components/gui_scrollbar.h:64
↓ 4 callersMethodset_sortby
sort order of convoi
simconvoi.cc:2360
↓ 4 callersMethodset_stadt
sets the corresponding city * @author prissi */
dings/gebaeude.cc:227
↓ 4 callersMethodset_transformer_connected
simfab.h:427
↓ 4 callersMethodset_typ
simfab.h:85
↓ 4 callersFunctionsimgraph_exit
simgraph0.cc:306
↓ 4 callersFunctionskip_header
besch/writer/root_writer.cc:132
↓ 4 callersFunctionsmoothed_noise
simtools.cc:192
↓ 4 callersMethodsort
gui/citylist_stats_t.cc:64
↓ 4 callersMethodsort_lines
simlinemgmt.cc:176
↓ 4 callersMethodstep
simfab.cc:1315
↓ 4 callersMethodsuche_obj
boden/grund.h:505
↓ 4 callersMethodswitch_active_player
goes to next active player */
simworld.cc:5606
↓ 4 callersMethodunreserve_position
frees a reserved position (caution: railblocks work differently! * @author prissi */
simhalt.cc:3097
↓ 4 callersMethodupdate_preview
* Berechnet Preview-Karte neu. Inititialisiert RNG neu! * @author Hj. Malthaner */
gui/welt.cc:326
↓ 4 callersMethodupdate_win
simdepot.cc:552
↓ 4 callersFunctionusage
Print usage and exit
nettools/nettool.cc:272
↓ 4 callersMethodverbinde_fabriken
* connects a factory to a halt */
simhalt.cc:984
↓ 4 callersMethodverlasse_feld
vehicle/simvehikel.cc:226
↓ 4 callersFunctionwin_change_zoom_factor
simwin.cc:1627
↓ 4 callersFunctionwin_set_welt
simwin.cc:1621
↓ 4 callersMethodwrite_sint32
besch/writer/obj_node.h:52
↓ 4 callersMethodzeichnen
gui/welt.cc:533
↓ 3 callersFunctionFOR
find a city with this name ...
dataobj/scenario.cc:62
↓ 3 callersFunctionFORT
tpl/vector_tpl.h:287
↓ 3 callersMethodactive
true, if a scenario is present
dataobj/scenario.h:44
↓ 3 callersMethodadd_all_suppliers
crossconnect everything possible */
simfab.cc:2091
↓ 3 callersMethodadd_ausflugsziel
simworld.cc:2695
← previousnext →901–1,000 of 5,596, ranked by callers