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Functions1,016 in github.com/abagames/claude-one-button-game-creation

↓ 1 callersFunctiondoWritingAndEnergy
()
docs/chalkboard/main.js:193
↓ 1 callersFunctiondrawBackground
()
docs/chalkboard/main.js:118
↓ 1 callersFunctiondrawBox
()
archive/for_chat/game_description_prompt/boxsnake.js:217
↓ 1 callersFunctiondrawGame
()
docs/skyraftsman/main.js:162
↓ 1 callersFunctiondrawHero
()
docs/elastichero/main.js:112
↓ 1 callersFunctiondrawHud
()
docs/chalkboard/main.js:183
↓ 1 callersFunctiondrawLightning
(x1, y1, x2, y2, divisionCount)
docs/plasmasplitter/main.js:119
↓ 1 callersFunctiondrawPlayer
()
docs/quantumleaper/main.js:120
↓ 1 callersFunctiondrawRoom
()
archive/for_web/reference/games/clean_robo.js:129
↓ 1 callersFunctiondrawRoom
()
archive/games_tags_data/games/src/clean_robo.js:129
↓ 1 callersFunctiondrawSegments
()
docs/chalkboard/main.js:123
↓ 1 callersFunctiondrawSnake
()
archive/for_chat/game_description_prompt/boxsnake.js:163
↓ 1 callersFunctiondrawSun
(x)
docs/sunflowersway/main.js:192
↓ 1 callersFunctiondrawWalls
()
docs/elastichero/main.js:124
↓ 1 callersMethodenableLogging
* Enable event logging * @param {Object} options Logger options
archive/for_zero_touch/scripts/tester_simulator.js:88
↓ 1 callersFunctionensureMetricsHeader
()
archive/for_web/scripts/verify_prototype.js:81
↓ 1 callersFunctionensureMetricsHeader
()
archive/for_web/scripts/scaffold.js:71
↓ 1 callersFunctionestimateCodeSimilarity
* Estimate basic code similarity (keyword-based) * @param {string} proposedCode - Code content of proposed game * @param {string[]} existingGamePath
archive/for_web/scripts/calculate_novelty_metrics.js:155
↓ 1 callersMethodevaluateGame
* Evaluate overall game quality based on monotonous and GA-optimized input simulation results * Core evaluation metric: Normalized scores (scale-in
archive/for_web/scripts/game-testing-framework.js:1971
↓ 1 callersMethodevaluateGame
* Evaluate overall game quality based on simulation results * @param {Object} playerResults Results from comparePlayerPatterns * @param {Object}
archive/for_chat/cursor_knowledge/game-testing-framework.js:1223
↓ 1 callersMethodevaluateGameComprehensive
* Run a complete game evaluation and generate a detailed report * @param {GameSimulator} simulator Game simulator instance * @param {object} gam
archive/for_chat/cursor_knowledge/game-testing-framework.js:1414
↓ 1 callersMethodevolve
* Evolve game balance parameters to achieve target score and survival time * * @param {GameSimulator} simulator - Game simulator instance
archive/for_zero_touch/scripts/tester_ga_balance.js:119
↓ 1 callersFunctionexistsGrid
(p)
archive/for_web/reference/games/tt_fence.js:327
↓ 1 callersFunctionexistsGrid
(p)
archive/games_tags_data/games/src/tt_fence.js:327
↓ 1 callersFunctionextractCommentSnippets
(lines)
archive/for_web/scripts/generate_metadata.js:209
↓ 1 callersFunctionextractFromImageUrl
(url)
archive/for_web/scripts/fetch_games.js:141
↓ 1 callersFunctionextractFromLinkUrl
(url)
archive/for_web/scripts/fetch_games.js:174
↓ 1 callersFunctionextractFunctions
(lines)
archive/for_web/scripts/generate_metadata.js:171
↓ 1 callersFunctionextractInputUsages
(lines)
archive/for_web/scripts/generate_metadata.js:274
↓ 1 callersFunctionextractJSON
(text)
archive/for_web/scripts/validate_tag_assignment.js:196
↓ 1 callersFunctionextractMechanicKeywords
(text)
archive/for_web/scripts/similarity_checker.js:85
↓ 1 callersFunctionextractTagsFromTrial
(content)
archive/for_web/scripts/scaffold.js:105
↓ 1 callersFunctionextractVelocity
* Extract velocity from various object formats * @param {Object} obj Object that might contain velocity data * @returns {{x: number, y: number}|null
archive/for_zero_touch/scripts/crisp_game_adapter.js:79
↓ 1 callersFunctionfetchFirstSuccessful
(targets)
archive/for_web/scripts/fetch_games.js:206
↓ 1 callersFunctionfetchWithTimeout
(url, timeoutMs)
archive/for_web/scripts/fetch_games.js:221
↓ 1 callersFunctionfillBombDown
()
archive/for_web/reference/games/tt_fence.js:207
↓ 1 callersFunctionfillBombDown
()
archive/games_tags_data/games/src/tt_fence.js:207
↓ 1 callersFunctionfillBombUp
()
archive/for_web/reference/games/tt_fence.js:231
↓ 1 callersFunctionfillBombUp
()
archive/games_tags_data/games/src/tt_fence.js:231
↓ 1 callersFunctionfindLatestTrial
(slug)
archive/for_web/scripts/scaffold.js:86
↓ 1 callersFunctionfindNearestBall
()
docs/jugglingact/main.js:149
↓ 1 callersFunctionfire
@type {(pos: Vector, speed: Number, isSmile: Boolean, isRed: boolean) => void}
archive/for_web/reference/games/smily_angry.js:157
↓ 1 callersFunctionfire
@type {(pos: Vector, speed: Number, isSmile: Boolean, isRed: boolean) => void}
archive/games_tags_data/games/src/smily_angry.js:157
↓ 1 callersFunctionfireShot
(pos, angle)
docs/periscopeping/main.js:152
↓ 1 callersFunctionformatDateParts
(date)
archive/for_web/scripts/fetch_tag_snippets.js:90
↓ 1 callersFunctionformatOutput
(selectedTags, seed, format)
archive/for_zero_touch/scripts/random_tag_selector.js:107
↓ 1 callersFunctionformatTimestamp
(date)
archive/for_web/scripts/verify_prototype.js:66
↓ 1 callersFunctionformatTimestamp
(date)
archive/for_web/scripts/scaffold.js:116
↓ 1 callersFunctiongameOver
()
archive/for_web/reference/games/ball_tour.js:132
↓ 1 callersFunctiongameOver
()
archive/games_tags_data/games/src/ball_tour.js:132
↓ 1 callersMethodgenerateBeginnerPattern
* Generate a pattern simulating a very unskilled beginner player * - Very slow reactions * - Highly inconsistent timing * - Frequent missed i
archive/for_chat/cursor_knowledge/game-testing-framework.js:900
↓ 1 callersFunctiongenerateConstraints
(categories, options = {})
archive/for_web/scripts/generate_cross_category_constraints.js:47
↓ 1 callersMethodgenerateExpertPattern
* Generate an expert pattern using game-specific logic if available, * otherwise fall back to a generic expert pattern. * * @param {object} g
archive/for_chat/cursor_knowledge/game-testing-framework.js:958
↓ 1 callersMethodgenerateFallbackExpertPattern
* Generate a pattern simulating a generic expert player (fallback) * - Assumes consistent, moderately paced actions * * @param {number} ticks
archive/for_chat/cursor_knowledge/game-testing-framework.js:918
↓ 1 callersMethodgenerateHoldOnlyPattern
* Generate a pattern with constant button holding * @param {number} duration Total duration * @returns {Array} Array of ones
archive/for_zero_touch/scripts/tester_input_patterns.js:26
↓ 1 callersMethodgenerateHoldOnlyPattern
* Generate a pattern with constant button holding * @param {number} duration Total duration * @returns {Array} Array of ones
archive/for_web/scripts/game-testing-framework.js:1046
↓ 1 callersMethodgenerateHoldOnlyPattern
* Generate a pattern with constant button holding * @param {number} duration Total duration * @returns {Array} Array of ones
archive/for_chat/cursor_knowledge/game-testing-framework.js:1027
↓ 1 callersFunctiongenerateNewConnectionRequest
()
docs/switchboard/main.js:32
↓ 1 callersMethodgenerateNoInputPattern
* Generate a pattern with no button presses * @param {number} duration Total duration * @returns {Array} Array of zeros
archive/for_zero_touch/scripts/tester_input_patterns.js:17
↓ 1 callersMethodgenerateNoInputPattern
* Generate a pattern with no button presses * @param {number} duration Total duration * @returns {Array} Array of zeros
archive/for_web/scripts/game-testing-framework.js:1037
↓ 1 callersMethodgenerateNoInputPattern
* Generate a pattern with no button presses * @param {number} duration Total duration * @returns {Array} Array of zeros
archive/for_chat/cursor_knowledge/game-testing-framework.js:1018
↓ 1 callersFunctiongeneratePromptIntegration
(constraints)
archive/for_web/scripts/generate_cross_category_constraints.js:177
↓ 1 callersMethodgenerateRecommendations
* Generate improvement recommendations based on evaluation * @param {Object} evaluation Game evaluation results * @returns {Array} List of recom
archive/for_web/scripts/game-testing-framework.js:2085
↓ 1 callersMethodgenerateRecommendations
* Generate improvement recommendations based on evaluation * @param {Object} evaluation Game evaluation results * @returns {Array} List of recom
archive/for_chat/cursor_knowledge/game-testing-framework.js:1354
↓ 1 callersFunctiongenerateSimilarityReport
(proposedGame, existingGames)
archive/for_web/scripts/similarity_checker.js:220
↓ 1 callersMethodgenerateSpamPattern
* Generate a pattern with regular button mashing * @param {number} pressDuration Duration of each press * @param {number} releaseDuration Dura
archive/for_zero_touch/scripts/tester_input_patterns.js:37
↓ 1 callersMethodgenerateSpamPattern
* Generate a pattern with regular button mashing * @param {number} pressDuration Duration of each press * @param {number} releaseDuration Durati
archive/for_web/scripts/game-testing-framework.js:1057
↓ 1 callersMethodgenerateSpamPattern
* Generate a pattern with regular button mashing * @param {number} pressDuration Duration of each press * @param {number} releaseDuration Durati
archive/for_chat/cursor_knowledge/game-testing-framework.js:1038
↓ 1 callersMethodgetGameState
* Get the current state of the game for input generation * @returns {Object} Current game state
archive/for_chat/cursor_knowledge/game-testing-framework.js:518
↓ 1 callersFunctiongetTurnInterval
()
docs/chalkboard/main.js:60
↓ 1 callersFunctiongroupByCategory
(tags)
archive/for_web/scripts/generate_cross_category_constraints.js:34
↓ 1 callersFunctionhandlePlayerInput
()
docs/quantumleaper/main.js:90
↓ 1 callersFunctioninitGame
()
docs/turtletide/main.js:43
↓ 1 callersFunctioninitGame
()
docs/windowwasher/main.js:53
↓ 1 callersFunctioninitGame
()
docs/chalkboard/main.js:64
↓ 1 callersFunctioninitGame
()
docs/skyraftsman/main.js:51
↓ 1 callersMethodinitGame
* Initialize or reset the game state using the concept's init function * @param {Function} gameInitFunction Game-specific initialization function
archive/for_zero_touch/scripts/tester_simulator.js:560
↓ 1 callersMethodinitGame
* Initialize or reset the game state using the concept's init function * @param {Function} gameInitFunction Game-specific initialization function f
archive/for_web/scripts/game-testing-framework.js:580
↓ 1 callersFunctioninitializeGame
()
docs/quantumleaper/main.js:50
↓ 1 callersFunctionisValidMove
(pos)
docs/knightvspawns/main.js:164
↓ 1 callersFunctionloadExistingGames
()
archive/for_web/scripts/similarity_checker.js:14
↓ 1 callersFunctionloadGameNames
()
archive/for_web/scripts/fetch_games.js:50
↓ 1 callersFunctionloadGameTags
()
archive/for_web/scripts/generate_metadata.js:129
↓ 1 callersFunctionloadGameUrlMap
()
archive/for_web/scripts/fetch_games.js:59
↓ 1 callersFunctionloadTagCategories
()
archive/for_web/scripts/generate_cross_category_constraints.js:14
↓ 1 callersFunctionloadTags
()
archive/for_zero_touch/scripts/random_tag_selector.js:85
↓ 1 callersFunctionloadTagsInfo
()
archive/for_web/scripts/generate_metadata.js:90
↓ 1 callersMethodmag
()
archive/for_zero_touch/scripts/tester_vector.js:74
↓ 1 callersMethodmag
()
archive/for_web/scripts/game-testing-framework.js:201
↓ 1 callersMethodmag
()
archive/for_chat/cursor_knowledge/game-testing-framework.js:102
↓ 1 callersFunctionmain
* CLI usage: Inject parameters and save to output file * * Usage: node scripts/dynamic_game_injector.js --game <path> --params <path> --values <json
archive/for_zero_touch/scripts/dynamic_game_injector.js:474
↓ 1 callersFunctionmain
()
archive/for_zero_touch/scripts/random_tag_selector.js:225
↓ 1 callersFunctionmain
()
archive/for_zero_touch/scripts/ga_tester.js:26
↓ 1 callersFunctionmain
()
archive/for_web/scripts/similarity_checker.js:267
↓ 1 callersFunctionmain
()
archive/for_web/scripts/fetch_tag_snippets.js:184
↓ 1 callersFunctionmain
()
archive/for_web/scripts/validate_tag_assignment.js:225
↓ 1 callersFunctionmain
()
archive/for_web/scripts/list_priority_tags.js:80
↓ 1 callersFunctionmain
()
archive/for_web/scripts/test_game_framework.js:43
↓ 1 callersFunctionmain
()
archive/for_web/scripts/fetch_games.js:9
↓ 1 callersFunctionmain
()
archive/for_web/scripts/verify_prototype.js:274
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