(biomeIndexes []string)
| 22 | } |
| 23 | |
| 24 | func (chunk *Chunk) Encode(biomeIndexes []string) *play.ChunkDataUpdateLight { |
| 25 | buf := buffers.Buffers.Get().(*bytes.Buffer) |
| 26 | buf.Reset() |
| 27 | defer buffers.Buffers.Put(buf) |
| 28 | return chunk.EncodeBuf(biomeIndexes, buf) |
| 29 | } |
| 30 | |
| 31 | func (chunk *Chunk) EncodeBuf(biomeIndexes []string, buf *bytes.Buffer) *play.ChunkDataUpdateLight { |
| 32 | bstateId := int32(slices.Index(biomeIndexes, "minecraft:plains")) |