Login logs the player into the game
()
| 204 | |
| 205 | // Login logs the player into the game |
| 206 | func (p *Player) Login() error { |
| 207 | if err := p.finishConfiguration(); err != nil { |
| 208 | return err |
| 209 | } |
| 210 | return p.startGame() |
| 211 | } |
| 212 | |
| 213 | // SystemMessage sends a system message (unsigned) to the player |
| 214 | func (p *Player) SystemMessage(msg text.TextComponent) error { |
no test coverage detected