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hub / github.com/ZeppelinMC/Zeppelin / Login

Method Login

server/player/player.go:206–211  ·  view source on GitHub ↗

Login logs the player into the game

()

Source from the content-addressed store, hash-verified

204
205// Login logs the player into the game
206func (p *Player) Login() error {
207 if err := p.finishConfiguration(); err != nil {
208 return err
209 }
210 return p.startGame()
211}
212
213// SystemMessage sends a system message (unsigned) to the player
214func (p *Player) SystemMessage(msg text.TextComponent) error {

Callers 1

handleNewConnectionMethod · 0.80

Calls 2

finishConfigurationMethod · 0.95
startGameMethod · 0.95

Tested by

no test coverage detected