(x, y, z float64)
| 130 | } |
| 131 | |
| 132 | func (p *Entity) SetMotion(x, y, z float64) { |
| 133 | p.vx.Store(math.Float64bits(x)) |
| 134 | p.vy.Store(math.Float64bits(y)) |
| 135 | p.vz.Store(math.Float64bits(z)) |
| 136 | } |
| 137 | |
| 138 | func (p *Entity) SetPosition(x, y, z float64) { |
| 139 | p.x.Store(math.Float64bits(x)) |