()
| 155 | } |
| 156 | |
| 157 | func (p *Entity) Motion() (vx, vy, vz float64) { |
| 158 | return math.Float64frombits(p.vx.Load()), math.Float64frombits(p.vy.Load()), math.Float64frombits(p.vz.Load()) |
| 159 | } |
| 160 | |
| 161 | func (p *Entity) Rotation() (yaw, pitch float32) { |
| 162 | return math.Float32frombits(p.yaw.Load()), math.Float32frombits(p.pitch.Load()) |