(w encoding.Writer)
| 17 | } |
| 18 | |
| 19 | func (s *SetPlayerRotation) Encode(w encoding.Writer) error { |
| 20 | if err := w.Float(s.Yaw); err != nil { |
| 21 | return err |
| 22 | } |
| 23 | if err := w.Float(s.Pitch); err != nil { |
| 24 | return err |
| 25 | } |
| 26 | return w.Bool(s.OnGround) |
| 27 | } |
| 28 | |
| 29 | func (s *SetPlayerRotation) Decode(r encoding.Reader) error { |
| 30 | if err := r.Float(&s.Yaw); err != nil { |