| 47 | } |
| 48 | |
| 49 | func (p *PlayerInfoUpdate) Encode(w encoding.Writer) error { |
| 50 | if err := w.Byte(p.Actions); err != nil { |
| 51 | return err |
| 52 | } |
| 53 | if err := w.VarInt(int32(len(p.Players))); err != nil { |
| 54 | return err |
| 55 | } |
| 56 | for uuid, player := range p.Players { |
| 57 | if err := w.UUID(uuid); err != nil { |
| 58 | return err |
| 59 | } |
| 60 | if p.Actions&ActionAddPlayer != 0 { |
| 61 | if err := w.String(player.Name); err != nil { |
| 62 | return err |
| 63 | } |
| 64 | if err := w.VarInt(int32(len(player.Properties))); err != nil { |
| 65 | return err |
| 66 | } |
| 67 | for _, property := range player.Properties { |
| 68 | if err := w.String(property.Name); err != nil { |
| 69 | return err |
| 70 | } |
| 71 | if err := w.String(property.Value); err != nil { |
| 72 | return err |
| 73 | } |
| 74 | if err := w.Bool(property.Signature != ""); err != nil { |
| 75 | return err |
| 76 | } |
| 77 | if property.Signature != "" { |
| 78 | if err := w.String(property.Signature); err != nil { |
| 79 | return err |
| 80 | } |
| 81 | } |
| 82 | } |
| 83 | } |
| 84 | if p.Actions&ActionInitializeChat != 0 { |
| 85 | if err := w.Bool(player.HasSignatureData); err != nil { |
| 86 | return err |
| 87 | } |
| 88 | if player.HasSignatureData { |
| 89 | if err := w.UUID(player.Session.SessionID); err != nil { |
| 90 | return err |
| 91 | } |
| 92 | if err := w.Long(player.Session.ExpiresAt); err != nil { |
| 93 | return err |
| 94 | } |
| 95 | if err := w.ByteArray(player.Session.PublicKey); err != nil { |
| 96 | return err |
| 97 | } |
| 98 | if err := w.ByteArray(player.Session.KeySignature); err != nil { |
| 99 | return err |
| 100 | } |
| 101 | } |
| 102 | } |
| 103 | if p.Actions&ActionUpdateGameMode != 0 { |
| 104 | if err := w.VarInt(player.GameMode); err != nil { |
| 105 | return err |
| 106 | } |