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hub / github.com/ZeppelinMC/Zeppelin / Encode

Method Encode

protocol/net/packet/play/gameEvent.go:36–41  ·  view source on GitHub ↗
(w encoding.Writer)

Source from the content-addressed store, hash-verified

34}
35
36func (g *GameEvent) Encode(w encoding.Writer) error {
37 if err := w.Ubyte(g.Event); err != nil {
38 return err
39 }
40 return w.Float(g.Value)
41}
42
43func (g *GameEvent) Decode(r encoding.Reader) error {
44 if err := r.Ubyte(&g.Event); err != nil {

Callers

nothing calls this directly

Calls 2

UbyteMethod · 0.45
FloatMethod · 0.45

Tested by

no test coverage detected