(w encoding.Writer)
| 34 | } |
| 35 | |
| 36 | func (g *GameEvent) Encode(w encoding.Writer) error { |
| 37 | if err := w.Ubyte(g.Event); err != nil { |
| 38 | return err |
| 39 | } |
| 40 | return w.Float(g.Value) |
| 41 | } |
| 42 | |
| 43 | func (g *GameEvent) Decode(r encoding.Reader) error { |
| 44 | if err := r.Ubyte(&g.Event); err != nil { |