| 34 | } |
| 35 | |
| 36 | func (c *ChunkDataUpdateLight) Encode(w encoding.Writer) error { |
| 37 | if err := w.Int(c.CX); err != nil { |
| 38 | return err |
| 39 | } |
| 40 | if err := w.Int(c.CZ); err != nil { |
| 41 | return err |
| 42 | } |
| 43 | if err := w.NBT(c.Heightmaps); err != nil { |
| 44 | return err |
| 45 | } |
| 46 | if err := w.VarInt(int32(c.Data.Len())); err != nil { |
| 47 | return err |
| 48 | } |
| 49 | if _, err := c.Data.WriteTo(w); err != nil { |
| 50 | return err |
| 51 | } |
| 52 | if err := w.VarInt(int32(len(c.BlockEntities))); err != nil { |
| 53 | return err |
| 54 | } |
| 55 | for _, blockEntity := range c.BlockEntities { |
| 56 | if err := w.Ubyte(((byte(blockEntity.X) & 0x0f) << 4) | (byte(blockEntity.Z) & 0x0f)); err != nil { |
| 57 | return err |
| 58 | } |
| 59 | if err := w.Short(int16(blockEntity.Y)); err != nil { |
| 60 | return err |
| 61 | } |
| 62 | if err := w.VarInt(blockEntity.Type); err != nil { |
| 63 | return err |
| 64 | } |
| 65 | if err := w.NBT(blockEntity.Data); err != nil { |
| 66 | return err |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | if err := w.BitSet(c.SkyLightMask); err != nil { |
| 71 | return err |
| 72 | } |
| 73 | if err := w.BitSet(c.BlockLightMask); err != nil { |
| 74 | return err |
| 75 | } |
| 76 | if err := w.BitSet(c.EmptySkyLightMask); err != nil { |
| 77 | return err |
| 78 | } |
| 79 | if err := w.BitSet(c.EmptyBlockLightMask); err != nil { |
| 80 | return err |
| 81 | } |
| 82 | |
| 83 | if err := w.VarInt(int32(len(c.SkyLightArrays))); err != nil { |
| 84 | return err |
| 85 | } |
| 86 | for _, array := range c.SkyLightArrays { |
| 87 | if err := w.ByteArray(array); err != nil { |
| 88 | return err |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | if err := w.VarInt(int32(len(c.BlockLightArrays))); err != nil { |
| 93 | return err |