| 237 | //========================================================================== |
| 238 | |
| 239 | void DFsVariable::SetValue(FLevelLocals *Level, const svalue_t &newvalue) |
| 240 | { |
| 241 | if(type == svt_const) |
| 242 | { |
| 243 | // const adapts to the value it is set to |
| 244 | type = newvalue.type; |
| 245 | } |
| 246 | |
| 247 | switch (type) |
| 248 | { |
| 249 | case svt_int: |
| 250 | value.i = intvalue(newvalue); |
| 251 | break; |
| 252 | |
| 253 | case svt_string: |
| 254 | if (newvalue.type == svt_string) |
| 255 | { |
| 256 | string = newvalue.string; |
| 257 | } |
| 258 | else |
| 259 | { |
| 260 | string = stringvalue(newvalue); |
| 261 | } |
| 262 | break; |
| 263 | |
| 264 | case svt_fixed: |
| 265 | value.fixed = fixedvalue(newvalue); |
| 266 | break; |
| 267 | |
| 268 | case svt_mobj: |
| 269 | actor = actorvalue(Level, newvalue); |
| 270 | break; |
| 271 | |
| 272 | case svt_pInt: |
| 273 | *value.pI = intvalue(newvalue); |
| 274 | break; |
| 275 | |
| 276 | case svt_pMobj: |
| 277 | *value.pMobj = actorvalue(Level, newvalue); |
| 278 | break; |
| 279 | |
| 280 | case svt_function: |
| 281 | script_error("attempt to set function to a value\n"); |
| 282 | break; |
| 283 | |
| 284 | default: |
| 285 | script_error("invalid variable type\n"); |
| 286 | break; |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | //========================================================================== |
| 291 | // |
no test coverage detected