========================================================================== ==========================================================================
| 1189 | // |
| 1190 | //========================================================================== |
| 1191 | DEFINE_CLASS_PROPERTY(restrictedto, Ssssssssssssssssssss, Inventory) |
| 1192 | { |
| 1193 | auto restrictarray = (TArray<PClassActor*>*)defaults->ScriptVar(NAME_RestrictedToPlayerClass, nullptr); |
| 1194 | |
| 1195 | restrictarray->Clear(); |
| 1196 | for(int i = 0;i < PROP_PARM_COUNT;++i) |
| 1197 | { |
| 1198 | PROP_STRING_PARM(n, i); |
| 1199 | if (*n != 0) |
| 1200 | restrictarray->Push(FindClassTentative(n, RUNTIME_CLASS(AActor))); |
| 1201 | } |
| 1202 | } |
| 1203 | |
| 1204 | //========================================================================== |
| 1205 | // |
no test coverage detected