MCPcopy Create free account

hub / github.com/ZDoom/gzdoom / functions

Functions22,690 in github.com/ZDoom/gzdoom

↓ 14 callersMethodAddString
src/events.cpp:124
↓ 14 callersMethodAddToLeft
========================================================================== ========================================================================
src/rendering/hwrenderer/scene/hw_drawlist.cpp:137
↓ 14 callersFunctionC_HideConsole
src/common/console/c_console.cpp:745
↓ 14 callersMethodClose
src/common/menu/menu.cpp:348
↓ 14 callersMethodCopyPixelData
=========================================================================== Paletted to True Color texture copy function ===========================
src/common/textures/bitmap.cpp:454
↓ 14 callersMethodCopyPixelDataRGB
=========================================================================== True Color texture copy function =======================================
src/common/textures/bitmap.cpp:391
↓ 14 callersFunctionCreate
src/common/objects/dobject.h:371
↓ 14 callersFunctionFindBuiltinFunction
src/common/scripting/backend/codegen.cpp:268
↓ 14 callersMethodFindFirstSectorFromTag
src/g_levellocals.h:356
↓ 14 callersMethodFindGameTexture
src/common/textures/texturemanager.cpp:366
↓ 14 callersFunctionFlipSign_NEON
libraries/webp/src/dsp/dec_neon.c:440
↓ 14 callersFunctionFloatToFixed
src/common/utility/m_fixed.h:17
↓ 14 callersMethodGetArrayVal
src/playsim/p_acs.cpp:3140
↓ 14 callersMethodGetBlockX
src/gamedata/p_blockmap.h:48
↓ 14 callersMethodGetBlockY
src/gamedata/p_blockmap.h:53
↓ 14 callersMethodGetBuffer
src/common/rendering/gles/gles_shaderprogram.h:94
↓ 14 callersMethodGetPortalOffsetPosition
src/playsim/portal.cpp:617
↓ 14 callersMethodGetRenderPassManager
src/common/rendering/vulkan/system/vk_renderdevice.h:41
↓ 14 callersMethodGetTextureXOffset
src/gamedata/r_defs.h:1318
↓ 14 callersFunctionI_NetMessage
src/common/engine/i_net.cpp:1051
↓ 14 callersFunctionInitializeStageSymbolTable
To initialize per-stage shared tables, with the common table already complete.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/ShaderLang.cpp:294
↓ 14 callersMethodIsA
src/common/objects/dobject.h:418
↓ 14 callersFunctionIsLuminosityTranslation
src/common/engine/palettecontainer.h:123
↓ 14 callersMethodIsTeammate
src/playsim/p_mobj.cpp:7469
↓ 14 callersFunctionIsValid
src/gamedata/teaminfo.cpp:356
↓ 14 callersMethodMap
src/common/rendering/vulkan/system/vk_hwbuffer.cpp:192
↓ 14 callersMethodNormalized360
Ensure the angle is between [0.0,360.0) degrees
src/common/utility/vectors.h:1404
↓ 14 callersFunctionP_CheckPosition
src/playsim/p_map.cpp:1787
↓ 14 callersFunctionP_TranslatePortalZ
src/playsim/portal.cpp:514
↓ 14 callersFunctionParse
In spite of its name, this function is really a scanner. It read ** in the entire input file (all at once) then tokenizes it. Each ** token is passe
tools/lemon/lemon.c:2737
↓ 14 callersMethodPortalIsLinked
src/g_levellocals.h:831
↓ 14 callersFunctionQueryPathKey
src/win32/i_steam.cpp:150
↓ 14 callersMethodReplaceChars
src/common/utility/zstring.cpp:949
↓ 14 callersMethodResize
src/common/textures/hw_ihwtexture.cpp:75
↓ 14 callersMethodRight
src/common/utility/zstring.cpp:461
↓ 14 callersFunctionS_StopSound
src/sound/s_doomsound.h:79
↓ 14 callersMethodSetAngle
src/playsim/p_mobj.cpp:3668
↓ 14 callersMethodSetCycleType
src/common/engine/cycler.h:30
↓ 14 callersMethodSetOffsets
src/common/textures/image.h:160
↓ 14 callersMethodSetOutputTexture
src/common/rendering/hwrenderer/postprocessing/hw_postprocess.h:163
↓ 14 callersMethodShouldCycle
src/common/engine/cycler.h:29
↓ 14 callersMethodSolidColor
src/rendering/swrenderer/viewport/r_spandrawer.h:47
↓ 14 callersMethodUnmap
src/common/rendering/vulkan/system/vk_hwbuffer.cpp:198
↓ 14 callersFunctionV_IsTrueColor
src/d_main.h:167
↓ 14 callersMethodVec2To
src/playsim/actor.h:1052
↓ 14 callersMethodVelFromAngle
src/playsim/actor.h:1578
↓ 14 callersFunctionWebPPictureFree
libraries/webp/src/enc/picture_enc.c:177
↓ 14 callersFunctionWebPRescalerOutputDone
Return true if output is finished
libraries/webp/src/utils/rescaler_utils.h:85
↓ 14 callersFunctionbegin
src/common/filesystem/source/wildcards.hpp:661
↓ 14 callersMethodbegin
libraries/ZWidget/src/core/canvas.cpp:663
↓ 14 callersFunctioncbegin
src/common/filesystem/source/wildcards.hpp:681
↓ 14 callersMethodclear
src/gamedata/r_defs.h:189
↓ 14 callersMethodcontains8BitInt
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1948
↓ 14 callersMethodextensionsTurnedOn
See if any of the extensions are set to enable, require, or warn.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Versions.cpp:879
↓ 14 callersFunctionfind
bin/windows/vpx/src/backtrace.c:146
↓ 14 callersMethodfloat16Check
Call for any operation needing GLSL float16 data-type support.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Versions.cpp:1095
↓ 14 callersMethodgetAlignment
Get minimum alignment.
libraries/asmjit/asmjit/base/constpool.h:208
↓ 14 callersMethodgetArchType
Get architecture type.
libraries/asmjit/asmjit/base/func.h:250
↓ 14 callersMethodgetArg
Get the type of the argument at index `i`.
libraries/asmjit/asmjit/base/func.h:448
↓ 14 callersMethodgetBuiltInOp
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/SymbolTable.h:302
↓ 14 callersMethodgetOp
libraries/asmjit/asmjit/base/operand.h:619
↓ 14 callersMethodgetRegType
Get a register type of the register used to pass the argument or return the value.
libraries/asmjit/asmjit/base/func.h:724
↓ 14 callersMethodgetTrueBlock
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1697
↓ 14 callersMethodisFunctionPointer
src/common/scripting/core/types.h:212
↓ 14 callersMethodisInt
src/common/scripting/core/types.h:205
↓ 14 callersFunctionisInt32
libraries/asmjit/asmjit/base/utils.h:237
↓ 14 callersMethodisPipeOutput
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:695
↓ 14 callersMethodisPushConstant
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1044
↓ 14 callersMethodisTaskMemory
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:825
↓ 14 callersFunctionmz_zip_array_resize
libraries/miniz/miniz.c:3386
↓ 14 callersFunctionnsvg__lineTo
libraries/ZWidget/src/core/nanosvg/nanosvg.h:726
↓ 14 callersFunctionnsvg__sqr
libraries/ZWidget/src/core/nanosvg/nanosvg.h:2123
↓ 14 callersFunctionpthread_mutex_unlock
libraries/webp/src/utils/thread_utils.c:120
↓ 14 callersMethodrelease
libraries/asmjit/asmjit/base/vmem.cpp:778
↓ 14 callersMethodset
libraries/asmjit/asmjit/x86/x86misc.h:244
↓ 14 callersMethodsetAggregateOperator
This is the safe way to change the operator on an aggregate, as it does lots of error checking and fixing. Especially for establishing a function cal
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Intermediate.cpp:499
↓ 14 callersMethodsetOp
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1366
↓ 14 callersFunctionstrbin1
src/common/utility/cmdlib.cpp:727
↓ 13 callersMethodAddTextureYOffset
src/gamedata/r_defs.h:1345
↓ 13 callersFunctionAddToList
src/p_setup.cpp:98
↓ 13 callersMethodAddToRight
========================================================================== ========================================================================
src/rendering/hwrenderer/scene/hw_drawlist.cpp:149
↓ 13 callersMethodAlloc
src/common/scripting/vm/vmframe.cpp:160
↓ 13 callersMethodAttachMessage
src/g_statusbar/shared_sbar.cpp:745
↓ 13 callersMethodBackpatchListToHere
src/common/scripting/backend/vmbuilder.cpp:772
↓ 13 callersMethodBind
src/common/rendering/gles/gles_shader.cpp:677
↓ 13 callersMethodBindEyeTexture
src/common/rendering/gl/gl_renderbuffers.cpp:569
↓ 13 callersFunctionBoxOnLineSide
src/playsim/p_maputl.cpp:2056
↓ 13 callersFunctionC_DoCommand
src/common/console/c_dispatch.cpp:193
↓ 13 callersMethodChars
src/common/utility/zstring.h:69
↓ 13 callersMethodClear
src/rendering/swrenderer/things/r_voxel.cpp:784
↓ 13 callersFunctionClearRect
src/common/2d/v_draw.cpp:1643
↓ 13 callersFunctionDEHToDouble
src/gamedata/d_dehacked.cpp:501
↓ 13 callersMethodDelete
src/common/textures/hw_texcontainer.h:35
↓ 13 callersFunctionFindClassTentative
========================================================================== Gets a class pointer and performs an error check for correct type =======
src/scripting/thingdef_properties.cpp:66
↓ 13 callersMethodFindType
src/common/scripting/core/types.cpp:3575
↓ 13 callersMethodGetBufferManager
src/common/rendering/vulkan/system/vk_renderdevice.h:37
↓ 13 callersFunctionGetDefaultByName
src/playsim/actor.h:662
↓ 13 callersMethodGetFrame
src/gamedata/info.h:117
↓ 13 callersMethodGetFramebufferManager
src/common/rendering/vulkan/system/vk_renderdevice.h:39
↓ 13 callersFunctionGetLE24
libraries/webp/src/utils/utils.h:96
← previousnext →1,001–1,100 of 22,690, ranked by callers