Circular Smooth Label Coder. `Circular Smooth Label (CSL) `_ . Args: angle_version (str): Angle definition. omega (float, optional): Angle discretization granularity. Default: 1. window
| 9 | |
| 10 | @ROTATED_BBOX_CODERS.register_module() |
| 11 | class CSLCoder(BaseBBoxCoder): |
| 12 | """Circular Smooth Label Coder. |
| 13 | |
| 14 | `Circular Smooth Label (CSL) |
| 15 | <https://link.springer.com/chapter/10.1007/978-3-030-58598-3_40>`_ . |
| 16 | |
| 17 | Args: |
| 18 | angle_version (str): Angle definition. |
| 19 | omega (float, optional): Angle discretization granularity. |
| 20 | Default: 1. |
| 21 | window (str, optional): Window function. Default: gaussian. |
| 22 | radius (int/float): window radius, int type for |
| 23 | ['triangle', 'rect', 'pulse'], float type for |
| 24 | ['gaussian']. Default: 6. |
| 25 | """ |
| 26 | |
| 27 | def __init__(self, angle_version, omega=1, window='gaussian', radius=6): |
| 28 | super().__init__() |
| 29 | self.angle_version = angle_version |
| 30 | assert angle_version in ['oc', 'le90', 'le135'] |
| 31 | assert window in ['gaussian', 'triangle', 'rect', 'pulse'] |
| 32 | self.angle_range = 90 if angle_version == 'oc' else 180 |
| 33 | self.angle_offset_dict = {'oc': 0, 'le90': 90, 'le135': 45} |
| 34 | self.angle_offset = self.angle_offset_dict[angle_version] |
| 35 | self.omega = omega |
| 36 | self.window = window |
| 37 | self.radius = radius |
| 38 | self.coding_len = int(self.angle_range // omega) |
| 39 | |
| 40 | def encode(self, angle_targets): |
| 41 | """Circular Smooth Label Encoder. |
| 42 | |
| 43 | Args: |
| 44 | angle_targets (Tensor): Angle offset for each scale level |
| 45 | Has shape (num_anchors * H * W, 1) |
| 46 | |
| 47 | Returns: |
| 48 | list[Tensor]: The csl encoding of angle offset for each |
| 49 | scale level. Has shape (num_anchors * H * W, coding_len) |
| 50 | """ |
| 51 | |
| 52 | # radius to degree |
| 53 | angle_targets_deg = angle_targets * (180 / math.pi) |
| 54 | # empty label |
| 55 | smooth_label = torch.zeros_like(angle_targets).repeat( |
| 56 | 1, self.coding_len) |
| 57 | angle_targets_deg = (angle_targets_deg + |
| 58 | self.angle_offset) / self.omega |
| 59 | # Float to Int |
| 60 | angle_targets_long = angle_targets_deg.long() |
| 61 | |
| 62 | if self.window == 'pulse': |
| 63 | radius_range = angle_targets_long % self.coding_len |
| 64 | smooth_value = 1.0 |
| 65 | elif self.window == 'rect': |
| 66 | base_radius_range = torch.arange( |
| 67 | -self.radius, self.radius, device=angle_targets_long.device) |
| 68 | radius_range = (base_radius_range + |
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