| 26 | bool g_UpdatedNeedsRename = false; |
| 27 | |
| 28 | int main() { |
| 29 | // Initialize services |
| 30 | GLEAF_RC_ASSERT(Initialize()); |
| 31 | |
| 32 | GLEAF_LOG_FMT("Hello World from Goldleaf v%s!", GLEAF_VERSION); |
| 33 | |
| 34 | // Create the UI renderer and the application - it will initialize romfs |
| 35 | auto renderer_opts = pu::ui::render::RendererInitOptions(SDL_INIT_EVERYTHING, pu::ui::render::RendererHardwareFlags); |
| 36 | renderer_opts.SetPlServiceType(PlServiceType_User); |
| 37 | renderer_opts.AddExtraDefaultFontSize(35); |
| 38 | renderer_opts.AddDefaultAllSharedFonts(); |
| 39 | renderer_opts.UseImage(pu::ui::render::ImgAllFlags); |
| 40 | renderer_opts.AddInputNpadIdType(HidNpadIdType_Handheld); // Make it controllable only by player 1 |
| 41 | renderer_opts.AddInputNpadIdType(HidNpadIdType_No1); |
| 42 | renderer_opts.AddInputNpadStyleTag(HidNpadStyleSet_NpadStandard); |
| 43 | auto renderer = pu::ui::render::Renderer::New(renderer_opts); |
| 44 | g_MainApplication = ui::MainApplication::New(renderer); |
| 45 | |
| 46 | // Initialize and load settings |
| 47 | g_Settings = {}; |
| 48 | g_Settings.Load(); |
| 49 | |
| 50 | // Load language strings, now that romfs is initialized |
| 51 | cfg::LoadStrings(); |
| 52 | |
| 53 | // Try to get the selected user if it was selected, and cache its icon if we succeed |
| 54 | if(acc::SelectFromPreselectedUser()) { |
| 55 | acc::ExportSelectedUserIcon(); |
| 56 | } |
| 57 | |
| 58 | // Load the application |
| 59 | GLEAF_RC_ASSERT(g_MainApplication->Load()); |
| 60 | |
| 61 | // Start and loop the application |
| 62 | g_MainApplication->ShowWithFadeIn(); |
| 63 | |
| 64 | Exit(); |
| 65 | } |
nothing calls this directly
no test coverage detected