void renderShadowEntity(int index, Controller *controller, Controller *player) { Box box = controller->getSpheresBox(true); mat4 m = controller->getMatrix(); vec3 pos = m * box.center(); Core::mViewInv = mat4(player->mainLightPos, pos, vec3(0, -1, 0)); Core::mView = Core::mViewInv.inverseOrtho(); Core::mProj = mat4(90.0f, 1.0f, 1.0f, 2.0f);
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